Info player counterterrorist: Difference between revisions
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{{DISPLAYTITLE:info_player_counterterrorist}} | {{DISPLAYTITLE:info_player_counterterrorist}} | ||
{{otherlang2|de=info_player_counterterrorist:de}} | {{otherlang2|de=info_player_counterterrorist:de}} | ||
{{ | {{base point multi|info_player_counterterrorist|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}} | ||
[[Image:counterterrorist.jpg|right|thumb|200px|Counter-terrorist model in Counter-Strike Source.]] | |||
== Entity description== | == Entity description== | ||
This entity is a spawn point for counter-terrorists in [[Counter-Strike: Source]]. A standard map should have between 16 and 32 spawn points. | This entity is a spawn point for counter-terrorists in [[Counter-Strike: Source]] and [[Counter-Strike: Global Offensive]]. One of these needs to be placed for each team member. A standard map should have between 16 and 32 spawn points. | ||
Should be placed at least 128 units away from each other and surrounding walls. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Angles}} | |||
== See also == | == See also == | ||
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* [[info_player_terrorist]] | * [[info_player_terrorist]] | ||
* [[game_player_equip]] | * [[game_player_equip]] | ||
Revision as of 09:14, 23 May 2012
Template:Otherlang2 Template:Base point multi
Entity description
This entity is a spawn point for counter-terrorists in Counter-Strike: Source and Counter-Strike: Global Offensive. One of these needs to be placed for each team member. A standard map should have between 16 and 32 spawn points. Should be placed at least 128 units away from each other and surrounding walls.
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.