Info player terrorist: Difference between revisions

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{{DISPLAYTITLE:info_player_terrorist}}
{{DISPLAYTITLE:info_player_terrorist}}
{{css point|info_player_terrorist}}
{{base point multi|info_player_terrorist|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}}
 
[[Image:terrorist.jpg|thumb|right|200px|Counter-terrorist model in Counter-Strike Source.]]


[[Image:terrorist.jpg|right|300px]]
== Entity description==
== Entity description==
This [[entity]] is a spawnpoint for terrorists in [[Counter-Strike: Source]].
This entity is a spawn point for terrorists in [[Counter-Strike: Source]] and [[Counter-Strike: Global Offensive]]. One of these needs to be placed for each team member. A standard map should have between 16 and 32 spawn points.
Should be placed at least 128 units away from each other and surrounding walls.


A standard map should have between 16 and 32 spawnpoints.
==Keyvalues==
==Keyvalues==
* {{KV Angles}}
{{KV Angles}}


==See Also==
==See also==
* [[info_player_start]]
* [[info_player_start]]
* [[info_player_counterterrorist]]
* [[info_player_counterterrorist]]
* [[game_player_equip]]
* [[game_player_equip]]
[[Category:Counter-Strike: Source Entities]]

Revision as of 09:16, 23 May 2012

Template:Base point multi

Counter-terrorist model in Counter-Strike Source.

Entity description

This entity is a spawn point for terrorists in Counter-Strike: Source and Counter-Strike: Global Offensive. One of these needs to be placed for each team member. A standard map should have between 16 and 32 spawn points. Should be placed at least 128 units away from each other and surrounding walls.

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

See also