BSPSource: Difference between revisions
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Note:Decompiling maps may not always result in 100% accurate builds. Some differences (keyvalues, materials, etc) may not be an exact match as the original map.
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[[Image:BSPSource icon.png|left]]'''BSPSource''' is a [[VMEX]]-based map decompiler for the [[Source]] engine. It converts [[BSP]] format files back into [[VMF]] format maps that can be loaded into [[Hammer]]. | [[Image:BSPSource icon.png|left]]'''BSPSource''' is a [[VMEX]]-based map decompiler for the [[Source]] engine. It converts [[BSP]] format files back into [[VMF]] format maps that can be loaded into [[Hammer]]. Support has been extended to newer Source engine games, such as {{game link|Dark Messiah of Might and Magic}}, {{game link|Left 4 Dead 2}}, and {{game link|Portal 2}}. Most of the annoying bugs found in the last release of VMEX have been fixed and new features have been added. | ||
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New features include: | New features include: |
Revision as of 10:14, 24 October 2011
BSPSource is a VMEX-based map decompiler for the Source engine. It converts BSP format files back into VMF format maps that can be loaded into Hammer. Support has been extended to newer Source engine games, such as Dark Messiah of Might and Magic ,
Left 4 Dead 2 , and
Portal 2 . Most of the annoying bugs found in the last release of VMEX have been fixed and new features have been added.
New features include:
- Extracting the embedded ZIP file
- BSP analysis
- Support for processing multiple files at once.
- Convenient file Drag 'n' Drop
- Much more!

See also
External links
- BSPSource homepage - more information and download of the latest version