BSPSource: Difference between revisions

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'''BSPSource''' is a decompiler for [[Source]] engine maps based on [[VMEX]]. It converts [[BSP]] format files back into [[VMF]] format maps that can be loaded into [[Hammer]]. It supports more and especially newer Source engine games than VMEX, for example {{game link|Dark Messiah of Might and Magic}}, {{game link|Left 4 Dead 2}} or {{game link|Portal 2}}. Most of the annoying bugs were fixed and new functions are available, such as extracting the embedded Zip file, BSP analysis and support for processing multiple files at once.
'''BSPSource''' is a decompiler for [[Source]] engine maps based on [[VMEX]]. It converts [[BSP]] format files back into [[VMF]] format maps that can be loaded into [[Hammer]]. It supports more and especially newer Source engine games than VMEX, for example {{game link|Dark Messiah of Might and Magic}}, {{game link|Left 4 Dead 2}} or {{game link|Portal 2}}. Most of the annoying bugs were fixed and new functions are available, such as extracting the embedded Zip file, BSP analysis and support for processing multiple files at once.



Revision as of 09:43, 24 October 2011

Template:Otherlang2 BSPSource is a decompiler for Source engine maps based on VMEX. It converts BSP format files back into VMF format maps that can be loaded into Hammer. It supports more and especially newer Source engine games than VMEX, for example Dark Messiah of Might and Magic Dark Messiah of Might and Magic , Left 4 Dead 2 Left 4 Dead 2 or Portal 2 Portal 2 . Most of the annoying bugs were fixed and new functions are available, such as extracting the embedded Zip file, BSP analysis and support for processing multiple files at once.

Note.pngNote:Decompiling maps may not always result in 100% accurate builds. Some differences (keyvalues, materials, etc) may not be an exact match as the original map.

Links

See also