Player weaponstrip: Difference between revisions
Jump to navigation
Jump to search
Bug:This entity does NOT function properly in Portal. Use trigger_weapon_strip instead. [todo tested in ?]
Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator. That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
(Reformat) |
(Cleanup) |
||
Line 1: | Line 1: | ||
{{hl2 point|player_weaponstrip}} | {{hl2 point|player_weaponstrip}} | ||
==Entity description== | |||
This entity strips the player of his/her weapons and/or suit. | |||
{{bug|This entity does NOT function properly in Portal. Use [[trigger_weapon_strip]] instead.}} | {{bug|This entity does NOT function properly in Portal. Use [[trigger_weapon_strip]] instead.}} | ||
Line 14: | Line 17: | ||
== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} | ||
==See also== | |||
* [[trigger_weapon_strip]] - Similiar brush entity. |
Revision as of 06:58, 5 February 2012
Entity description
This entity strips the player of his/her weapons and/or suit.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Strip
- Strip player's weapons
- StripWeaponsAndSuit
- Strip player's weapons and his suit

Outputs
See also
- trigger_weapon_strip - Similiar brush entity.