Info zombie border: Difference between revisions
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== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} | ||
==Uses in official maps== | |||
The following maps use info_zombie_border. | |||
; c3m1_plankcountry | |||
* Named as<code>no_zombies_east_river</code>. Placed at where the ferry stops at after when the survivors start it, with its back facing the other side of the river. | |||
** Its disabled when the ferry is started. |
Revision as of 01:17, 16 March 2021
Template:L4d2 point No zombies will spawn behind this entity.
Todo: Figure out how the entity works in-game.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
Uses in official maps
The following maps use info_zombie_border.
- c3m1_plankcountry
- Named as
no_zombies_east_river
. Placed at where the ferry stops at after when the survivors start it, with its back facing the other side of the river.- Its disabled when the ferry is started.