Func nav avoidance obstacle: Difference between revisions

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{{stub}}
{{l4d series brush|func_nav_avoidance_obstacle}} It is a brush entity that tells bots to avoid nav areas touching its AABB.
{{l4d series brush|func_nav_avoidance_obstacle}} It is a brush entity that tells bots to avoid nav areas touching its AABB.
{{todo|What does this do? Document this entity better.}}


==Keyvalues==
==Keyvalues==
{{KV_Targetname}}
{{KV BaseEntity|l4d2=1}}
{{KV EnableDisable}}
{{KV EnableDisable}}


==Inputs==
==Inputs==
{{I Targetname}}
{{I BaseEntity|l4d2=1}}
{{I EnableDisable}}
{{I EnableDisable}}


==Outputs==
==Outputs==
{{O Targetname}}
{{O BaseEntity|l4d=1}}
 
==Uses in Official Maps==
<b>{{l4d}} l4d_river01_docks / {{l4d2}} c7m1_docks</b>
* 4 of them are used on the wooden structure near the sea by a path of rocks under the bridge.

Revision as of 01:54, 21 March 2021

Stub

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Template:L4d series brush It is a brush entity that tells bots to avoid nav areas touching its AABB.

Todo: What does this do? Document this entity better.

Keyvalues

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

Uses in Official Maps

Left 4 Dead l4d_river01_docks / Left 4 Dead 2 c7m1_docks

  • 4 of them are used on the wooden structure near the sea by a path of rocks under the bridge.