Template:Fl BasePropPhysics: Difference between revisions
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{{ | {{minititle|BasePropPhysics}} | ||
* 1 : [[Physics optimization|Start Asleep]] | *1: [[Physics optimization|Start Asleep]]. | ||
* 2 : Don't take physics damage | *2: Don't take physics damage. | ||
* 4 : [[Physics optimization|Debris]] - Don't collide with the player or other debris | *4: [[Physics optimization|Debris]] - Don't collide with the player or other debris. | ||
* 8 : [[Physics optimization|Motion Disabled]] | *8: [[Physics optimization|Motion Disabled]]. | ||
* 64 : Enable motion | *64: Enable motion when grabbed by gravity gun. | ||
* 128 : Not affected by rotor wash | *128: Not affected by [[rotor wash]]. | ||
* 256 : Generate output on + | *256: Generate output on {{ent|+use}}. | ||
* 512 : Prevent pickup | *512: Prevent pickup. | ||
* 1024 : Prevent motion enable on player bump | *1024: Prevent motion enable on player bump. | ||
* 4096 : Debris with trigger interaction | *4096: Debris with [[trigger]] interaction. | ||
* 8192 : Force server-side (Multiplayer only; see | *8192: Force server-side (Multiplayer only; see {{ent|sv_pushaway_clientside_size}}) | ||
* 1048576 : | *1048576: Gravity gun can ALWAYS pick up. No matter what. | ||
{{Fl BreakableProp | {{Fl BreakableProp}}<noinclude>[[Category:Flag Templates|BasePropPhysics]]</noinclude> | ||
}}<noinclude> | |||
[[Category:Flag Templates|BasePropPhysics]] | |||
</noinclude> |
Revision as of 16:49, 11 September 2018
BasePropPhysics:
- 1: Start Asleep.
- 2: Don't take physics damage.
- 4: Debris - Don't collide with the player or other debris.
- 8: Motion Disabled.
- 64: Enable motion when grabbed by gravity gun.
- 128: Not affected by rotor wash.
- 256: Generate output on +use.
- 512: Prevent pickup.
- 1024: Prevent motion enable on player bump.
- 4096: Debris with trigger interaction.
- 8192: Force server-side (Multiplayer only; see sv_pushaway_clientside_size)
- 1048576: Gravity gun can ALWAYS pick up. No matter what.
BreakableProp:
- Break on Touch : [16]
- Break on Pressure : [32]
- Will break after being stood on for
PressureDelay
seconds.Note:Some models will break instantly if this is or isn't set. (e.g.
militiawindow02_breakable.mdl
,window_industrial.mdl
)