Template:Fl BasePropPhysics: Difference between revisions

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(Cleanup)
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{{ScrollBox|title=BasePropPhysics|
{{minititle|BasePropPhysics}}
* 1 : [[Physics optimization|Start Asleep]]
*1: [[Physics optimization|Start Asleep]].
* 2 : Don't take physics damage
*2: Don't take physics damage.
* 4 : [[Physics optimization|Debris]] - Don't collide with the player or other debris
*4: [[Physics optimization|Debris]] - Don't collide with the player or other debris.
* 8 : [[Physics optimization|Motion Disabled]]
*8: [[Physics optimization|Motion Disabled]].
* 64 : Enable motion on Physcannon grab
*64: Enable motion when grabbed by gravity gun.
* 128 : Not affected by rotor wash
*128: Not affected by [[rotor wash]].
* 256 : Generate output on +USE
*256: Generate output on {{ent|+use}}.
* 512 : Prevent pickup
*512: Prevent pickup.
* 1024 : Prevent motion enable on player bump
*1024: Prevent motion enable on player bump.
* 4096 : Debris with trigger interaction
*4096: Debris with [[trigger]] interaction.
* 8192 : Force server-side (Multiplayer only; see [[sv_pushaway_clientside_size]])
*8192: Force server-side (Multiplayer only; see {{ent|sv_pushaway_clientside_size}})
* 1048576 : Physgun can ALWAYS pick up. No matter what.
*1048576: Gravity gun can ALWAYS pick up. No matter what.
{{Fl BreakableProp}}
{{Fl BreakableProp}}<noinclude>[[Category:Flag Templates|BasePropPhysics]]</noinclude>
}}<noinclude>
[[Category:Flag Templates|BasePropPhysics]]
</noinclude>

Revision as of 16:49, 11 September 2018

BasePropPhysics:

  • 1: Start Asleep.
  • 2: Don't take physics damage.
  • 4: Debris - Don't collide with the player or other debris.
  • 8: Motion Disabled.
  • 64: Enable motion when grabbed by gravity gun.
  • 128: Not affected by rotor wash.
  • 256: Generate output on +use.
  • 512: Prevent pickup.
  • 1024: Prevent motion enable on player bump.
  • 4096: Debris with trigger interaction.
  • 8192: Force server-side (Multiplayer only; see sv_pushaway_clientside_size)
  • 1048576: Gravity gun can ALWAYS pick up. No matter what.

BreakableProp:

Break on Touch : [16]
Break on Pressure : [32]
Will break after being stood on for PressureDelay seconds.
Note.pngNote:Some models will break instantly if this is or isn't set. (e.g. militiawindow02_breakable.mdl, window_industrial.mdl)