Env credits: Difference between revisions

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{{base point|env_credits}}
==Entity description==
[[File:env_credits.png|left|link=]]
[[File:env_credits.png|left|link=]]
 
This entity is used to control the rolling [[credits]]. The credits text that's displayed is determined inside credits.txt located in the scripts folder of the game/mod. See <code>source engine.gcf/hl2/scripts/credits.txt</code> for an example of how the script should be layed out.
{{base point|env_credits}} It is used to control the rolling [[credits]]. The credits text that's displayed is determined inside credits.txt located in the scripts folder of the game/mod. See <code>source engine.gcf/hl2/scripts/credits.txt</code> for an example of how the script should be layed out.
 
{{clr}}
 
==Availability==
{{in game|point}} {{game-base}}


{{code class|CCredits|EnvMessage.cpp}}
{{code class|CCredits|EnvMessage.cpp}}

Revision as of 14:34, 7 May 2012

Template:Base point

Entity description

Env credits.png

This entity is used to control the rolling credits. The credits text that's displayed is determined inside credits.txt located in the scripts folder of the game/mod. See source engine.gcf/hl2/scripts/credits.txt for an example of how the script should be layed out.

C++ In code, it is represented by theCCreditsclass, defined in theEnvMessage.cppfile.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

RollCredits
Start the intro credits rolling.
RollOutroCredits
Start the outro credits rolling.
ShowLogo
Show the HL2 logo.


Outputs

OnCreditsDone
Fired when the credits having finished rolling.