BSPSource: Difference between revisions

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'''BSPSource''' is a decompiler for [[Source]] engine maps based on [[VMEX]]. It converts [[BSP]] format files back into [[VMF]] format maps that can be loaded into [[Hammer]]. It supports more (especially newer) Source engine games than VMEX, has some bugs fixed and contains new features.
'''BSPSource''' is a decompiler for [[Source]] engine maps based on [[VMEX]]. It converts [[BSP]] format files back into [[VMF]] format maps that can be loaded into [[Hammer]]. It supports more and especially newer Source engine games than VMEX, for example {{game link|Dark Messiah of Might and Magic}}, {{game link|Left 4 Dead 2}} or {{game link|Portal 2}}. Most of the annoying bugs were fixed and new functions are available, such as extracting the embedded Zip file, BSP analysis and support for processing multiple files at once.


{{note|Decompiling maps may not always result in 100% accurate builds. Some differences (keyvalues, materials, etc) may not be an exact match as the original map.}}
{{note|Decompiling maps may not always result in 100% accurate builds. Some differences (keyvalues, materials, etc) may not be an exact match as the original map.}}


== Links ==
== Links ==
* [http://nuclearvelocity.com/barracuda/bspsrc/ BSPSource homepage] - download the latest version
* [http://nuclearvelocity.com/barracuda/bspsrc/ BSPSource homepage] - more information and download of the latest version


== See also ==  
== See also ==  

Revision as of 20:04, 26 August 2011

BSPSource is a decompiler for Source engine maps based on VMEX. It converts BSP format files back into VMF format maps that can be loaded into Hammer. It supports more and especially newer Source engine games than VMEX, for example Dark Messiah of Might and Magic Dark Messiah of Might and Magic , Left 4 Dead 2 Left 4 Dead 2 or Portal 2 Portal 2 . Most of the annoying bugs were fixed and new functions are available, such as extracting the embedded Zip file, BSP analysis and support for processing multiple files at once.

Note.pngNote:Decompiling maps may not always result in 100% accurate builds. Some differences (keyvalues, materials, etc) may not be an exact match as the original map.

Links

See also