BSPSource: Difference between revisions

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'''BSPSource''' is a map decompiler for Source engine maps, written in Java.
'''BSPSource''' is a decompiler for [[Source]] engine maps based on [[VMEX]]. It converts [[BSP]] format files back into [[VMF]] format maps that can be loaded into [[Hammer]]. It supports more (especially newer) Source engine games than VMEX and has some bug fixes and new features.
BSPSource is a modified (reengineered and refactored) version of VMEX 0.98g, a [[BSP|.bsp]] to [[VMF|.vmf]] converter.
 
{{note|Decompiling maps may not always result in 100% accurate builds. Some differences (keyvalues, materials, etc) may not be an exact match as the original map.}}


== Links ==
== Links ==
*[http://nuclearvelocity.com/barracuda/bspsrc/ BSPSource homepage] - download the latest Version]
* [http://nuclearvelocity.com/barracuda/bspsrc/ BSPSource homepage] - download the latest version
 


== See also ==
* [[Decompiling Maps]]
* [[Map Obfuscator]]


[[Category:Third Party Tools]]
[[Category:Third Party Tools]]
[[Category:Level Design]]
[[Category:Level Design]]

Revision as of 15:01, 12 July 2011

BSPSource is a decompiler for Source engine maps based on VMEX. It converts BSP format files back into VMF format maps that can be loaded into Hammer. It supports more (especially newer) Source engine games than VMEX and has some bug fixes and new features.

Note.pngNote:Decompiling maps may not always result in 100% accurate builds. Some differences (keyvalues, materials, etc) may not be an exact match as the original map.

Links

See also