$modelname: Difference between revisions
		
		
		
		
		
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		 Note:Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by
Note:Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by 
 Bug:
Bug: In Alien Swarm, models compiled into the root
 In Alien Swarm, models compiled into the root 
		
	
|  (AS bug) | mNo edit summary | ||
| Line 2: | Line 2: | ||
| | title = <code>$modelname</code> | | title = <code>$modelname</code> | ||
| | ru = $modelname:ru | | ru = $modelname:ru | ||
| | ko = $modelname:ko | |||
| }} | }} | ||
Revision as of 22:32, 11 March 2014
The QC command $modelname must always be used. It specifies the path and filename of the compiled model, relative to the \models folder of VPROJECT.
 Note:Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by
Note:Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by $modelname must exist before compiling begins. Bug:
Bug: In Alien Swarm, models compiled into the root
 In Alien Swarm, models compiled into the root \models folder cannot be loaded.  [todo tested in ?]Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell-ref.smd" $sequence idle "shell-idle.smd"
This model will be created at <game>\models\weapons\shell.mdl.