Postprocess controller: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
{{KV|Fade-in time|float}} | {{KV|Fade-in time|float|Fade-in time}} | ||
{{KV|Local contrast strength [-1..x]|float}} | {{KV|Local contrast strength [-1..x]|float|Local contrast strength}} | ||
{{KV|Local contrast edge strength [0..1]|float}} | {{KV|Local contrast edge strength [0..1]|float|Local contrast edge strength}} | ||
{{KV|Vignette start distance [0..1]|float}} | {{KV|Vignette start distance [0..1]|float|Vignette start distance}} | ||
{{KV|Vignette end distance [0..x]|float}} | {{KV|Vignette end distance [0..x]|float|Vignette end distance}} | ||
{{KV|Vignette blur strength [0..1]|float}} | {{KV|Vignette blur strength [0..1]|float|Vignette blur strength}} | ||
{{KV|Fade to black strength [0..1]|float}} | {{KV|Fade to black strength [0..1]|float|Fade to black strength}} | ||
{{KV|Film grain strength [0..x]|float|since=L4D2}} | {{KV|Film grain strength [0..x]|float|Film grain strength|since=L4D2}} | ||
{{KV|Top-of-screen vignette strength [0..1]|float|since=L4D2}} | {{KV|Top-of-screen vignette strength [0..1]|float|Top-of-screen vignette strength|since=L4D2}} | ||
{{KV|Depth-blur focal plane distance [0..1]|float|since=AS}} | {{KV|Depth-blur focal plane distance [0..1]|float|Depth-blur focal plane distance|since=AS}} | ||
{{KV|Depth-blur effect strength [0..x]|float|since=AS}} | {{KV|Depth-blur effect strength [0..x]|float|Depth-blur effect strength|since=AS}} | ||
{{KV|Full-screen blur strength [0..1]|float|since=AS}} | {{KV|Full-screen blur strength [0..1]|float|Full-screen blur strength|since=AS}} | ||
{{KV Targetname}} | {{KV Targetname}} |
Revision as of 07:53, 27 June 2011
Entity Description

An entity that controls the postprocess settings in the map: film grain, vignette, and local contrast. Color correction is controlled by another entity. It may be necessary to have at least one fog_volume
in the map in order for a master postprocess_controller
to take effect.
Keyvalues
- Film grain strength [0..x] ([todo internal name (i)]) <float> (in all games since
)
- Film grain strength
- Top-of-screen vignette strength [0..1] ([todo internal name (i)]) <float> (in all games since
)
- Top-of-screen vignette strength
- Depth-blur focal plane distance [0..1] ([todo internal name (i)]) <float> (in all games since
)
- Depth-blur focal plane distance
- Depth-blur effect strength [0..x] ([todo internal name (i)]) <float> (in all games since
)
- Depth-blur effect strength
- Full-screen blur strength [0..1] ([todo internal name (i)]) <float> (in all games since
)
- Full-screen blur strength
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Master (Has priority if multiple postprocess_controllers exist)
Inputs
- SetLocalContrastStrength <float >
- Set the local contrast strength.
- SetLocalContrastEdgeStrength <float >
- Set the local contrast strength at the edge of the screen (controlled by vignette).
- SetVignetteStart <float >
- Set the vignette start distance (from screen center).
- SetVignetteEnd <float >
- Set the vignette end distance.
- SetVignetteBlurStrength <float >
- Set the strength of the desaturated blur on the vignette.
- SetFadeToBlackStrength <float >
- Set the fadeout strength.
- SetDepthBlurFocalDistance <float > (in all games since
)
- Set the focal distance of the depth blur effect (in the range [0,1]).
Outputs
See also
External links
| L4D Art Direction, Part 1: Filmic Effects - Valve blog regarding film effects in Left 4 Dead