Func tankpulselaser: Difference between revisions
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Bug:The WAV which is meant to be played when the laser finds its target and/or ricochets off of a surface is missing, therefore a default bullet sound is played. These missing WAVs can be found in the Half-Life 2 Leak, however. [todo tested in ?]
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{{hl2 brush|func_tankpulselaser}} | |||
{{hl2 | |||
==Entity description== | ==Entity description== | ||
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{{brushmodel}} | {{brushmodel}} | ||
==Keyvalues== | == Keyvalues == | ||
{{KV|Pulse Speed|float|How fast does pulse travel}} | |||
{{KV|Pulse Color|color255|Color of the pulse}} | |||
{{KV|Pulse Width|float|Width of the pulse}} | |||
{{KV|Pulse Life|float|(Seconds) How long the pulse lasts}} | |||
{{KV|Pulse Lag|float|(Seconds) How far behind is pulse tail}} | |||
{{KV|Pulse Fire Sound|sound|Sound played when pulse fires}} | |||
{{KV BaseTank}} | |||
==Flags== | == Flags == | ||
{{Fl BaseTank}} | |||
==Inputs== | == Inputs == | ||
{{I BaseTank}} | |||
==Outputs== | == Outputs == | ||
{{O BaseTank}} | |||
{{immobile npc}} | {{immobile npc}} | ||
Revision as of 21:00, 12 June 2011
Entity description
This brush entity fires a laser sprite at a specific speed. Can be controlled by NPCs and the player and its target can be set through inputs. The laser can set things on fire, although it appears NPCs' are exempt from this rule. Template:In code

Keyvalues
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Flags
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Inputs
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Outputs
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