Postprocess controller: Difference between revisions
		
		
		
		
		
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Revision as of 22:40, 10 June 2011
Entity Description

An entity that controls the postprocess settings in the map: film grain, vignette, and local contrast. Color correction is controlled by another entity. It may be necessary to have at least one fog_volume in the map in order for a master postprocess_controller to take effect.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Flags
- 1 : Master (Has priority if multiple postprocess_controllers exist)
 
Inputs
- SetLocalContrastStrength <float>
 - Set the local contrast strength.
 
- SetLocalContrastEdgeStrength <float>
 - Set the local contrast strength at the edge of the screen (controlled by vignette).
 
- SetVignetteStart <float>
 - Set the vignette start distance (from screen center).
 
- SetVignetteEnd <float>
 - Set the vignette end distance.
 
- SetVignetteBlurStrength <float>
 - Set the strength of the desaturated blur on the vignette.
 
- SetFadeToBlackStrength <float>
 - Set the fadeout strength.
 
- SetDepthBlurFocalDistance  <float> (in all games since 
) - Set the focal distance of the depth blur effect (in the range [0,1]).
 
Outputs
See also
External links
Art Direction, Part 1: Filmic Effects - Valve blog regarding film effects in Left 4 Dead