Npc combine advisor roaming: Difference between revisions
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Bug:This entity is defined in the FGD but not implemented by the engine. [todo tested in ?]
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{{portal2 point|npc_combine_advisor_roaming}} | {{portal2 point|npc_combine_advisor_roaming}} | ||
{{bug|This entity is defined in the FGD but not implemented by the engine.}} | {{bug|This entity is defined in the FGD but not implemented by the engine.}} | ||
[[Image:Advisor2.jpg|thumb|right|250px|Advisor, as seen in [[Half-Life 2: Episode Two|Episode Two]]]] | |||
Revision as of 16:54, 21 May 2011

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Advisor, as seen in Episode Two
Entity Description
A Combine Advisor. It has multiple attacks that can be triggered by input or, possibly, AI. This particular entity appears in no released games, however, variants have appeared in the previous Half-Life games, such as npc_advisor, prop_dynamic, and generic_actor.
Note that, although this entity appears in the Portal 2 mapping tools, it will not spawn in the game. A theory is that this entity was left over from the Episode Three mapping tools, however, it has yet to be confirmed.