Prop floor cube button: Difference between revisions
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(Created page with '{{portal2 point|prop_floor_cube_button}} {{screenshot}} A receiver for a weighed storage cube. Not to be confused with a [[prop_floor_button|normal butto…') |
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==Entity description== | |||
A receiver for a [[prop_weighted_cube|weighed storage cube]]. Not to be confused with a [[prop_floor_button|normal button]]. | A receiver for a [[prop_weighted_cube|weighed storage cube]]. Not to be confused with a [[prop_floor_button|normal button]]. | ||
{{ | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV Angles}} | |||
{{KV|World model|studio}} | |||
{{KV|Skin|integer|Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default.}} | |||
==Inputs== | |||
{{I Targetname}} | |||
{{I Angles}} | |||
{{IO|PressIn|Presses the button}} | |||
{{IO|PressOut|Unpresses the button}} | |||
==Outputs== | |||
{{O Targetname}} | |||
{{IO|OnPressed|Fires when pressed.}} | |||
{{IO|OnUnpressed|Fires when unpressed.}} |
Revision as of 01:44, 5 May 2011

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Entity description
A receiver for a weighed storage cube. Not to be confused with a normal button.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- World model ([todo internal name (i)]) <model path>
- Skin ([todo internal name (i)]) <integer>
- Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default.
Inputs
- PressIn
- Presses the button
- PressOut
- Unpresses the button
Outputs
- OnPressed
- Fires when pressed.
- OnUnpressed
- Fires when unpressed.