Npc portal turret floor: Difference between revisions
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Bug:The Enable/Disable inputs have no effect while the turret is knocked over. [todo tested in ?]
Bug:The DepleteAmmo/RestoreAmmo inputs have no effect on Portal turrets. [todo tested in ?]
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{{portal series point|npc_portal_turret_floor}} | {{portal series point|npc_portal_turret_floor}} | ||
==Entity | ==Entity eescription== | ||
This Entity creates a freestanding Aperture Science turret. | This Entity creates a freestanding Aperture Science turret. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Damage pushes player|bool|Being hit by this turret will push the player back.}} | |||
{{KV npc_turret_floor}} | {{KV npc_turret_floor}} | ||
Line 15: | Line 14: | ||
==Inputs== | ==Inputs== | ||
{{IO|FireBullet|Causes the turret to instantly fire at the specified entity.|param=targetname}} | |||
{{I npc_turret_floor}} | {{I npc_turret_floor}} | ||
==Outputs== | ==Outputs== | ||
{{O | {{O npc_turret_floor}} | ||
==See Also== | ==See Also== | ||
* [[npc_rocket_turret]] | * [[npc_rocket_turret]] | ||
* [[npc_turret_floor]] (HL2 equivalent) | * [[npc_turret_floor]] (HL2 equivalent) |
Revision as of 14:41, 3 May 2011
Entity eescription
This Entity creates a freestanding Aperture Science turret.
Keyvalues
- Damage pushes player ([todo internal name (i)]) <boolean>
- Being hit by this turret will push the player back.
- Skin Number (SkinNumber) <integer>
- Which skin to use for this turret. Set to 0 to select randomly.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Autostart : [32]
- Unknown. Possibly deprecated.
- Start Inactive : [64]
- Causes this turret to start deactivated
- Fast Retire : [128]
- Makes this turret return to its dormant state faster after losing a target
- Out of Ammo : [256]
- Makes this turret unable to shoot at acquired targets
- Citizen modified (Friendly) : [512] (in all games since
)
- This turret will be allied with the player and use a special skin
Inputs
- FireBullet <targetname >
- Causes the turret to instantly fire at the specified entity.
- Enable
- Disable
- Toggle
- Active/deactivate the turret's mechanisms.

- DepleteAmmo
- RestoreAmmo
- Depletes ammo from a turret, causing it to dry-fire, or restores ammo. Turrets never run out on their own.

- SelfDestruct (in all games since
)
- Emit a warning then self-destruct in a small explosion.
Outputs
- OnDeploy
- OnRetire
- Turret has become active and dangerous or inactive and harmless.
- OnTipped
- Turret has been tipped over and is inactive.
- OnPhysGunPickup
- OnPhysGunDrop
- Picked up/released by Gravity Gun or +use.
See Also
- npc_rocket_turret
- npc_turret_floor (HL2 equivalent)