Dod bomb dispenser: Difference between revisions

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{{wrongtitle|title=dod_bomb_dispenser}}
{{dods point|dod_bomb_dispenser}}
{{point ent|{{{1|}}}|game=Day of Defeat: Source|icon=dods}}<includeonly>[[Category:Day of Defeat:SourceEntities]]</includeonly><noinclude>
 


==Entity Description==
==Entity Description==
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==See Also==
==See Also==


* [[List_of_DoD:S_entities|List of DoD:S entities]]
* [[List of DoD:S entities]]


[[Category:Day of Defeat: Source Entities]]
[[Category:Entities]]
[[Category:Level Design]]
[[Category:Level Design]]

Revision as of 11:11, 24 April 2011

Template:Dods point

Entity Description

This entity is a solid which is tied to an entity. It is generally in marked out in game by a bomb stack model. It will give the specified team a bomb in a detonation type map.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • dispense_team
<choices> The team that will be placing a bomb at this point
Value Description
1 Both
2 Allies
3 Axis
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

  • OnTntPickup
Sent when a player pick up TNT
Note.pngNote:May not work

See Also