Dod bomb dispenser: Difference between revisions
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{{ | {{dods point|dod_bomb_dispenser}} | ||
==Entity Description== | ==Entity Description== | ||
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==See Also== | ==See Also== | ||
* [[ | * [[List of DoD:S entities]] | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 11:11, 24 April 2011
Entity Description
This entity is a solid which is tied to an entity. It is generally in marked out in game by a bomb stack model. It will give the specified team a bomb in a detonation type map.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- dispense_team
- <choices> The team that will be placing a bomb at this point
Value Description 1 Both 2 Allies 3 Axis
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnTntPickup
- Sent when a player pick up TNT
Note:May not work