Shaders in Editor\: Difference between revisions

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Less intense shaders are generally used.
Less intense shaders are generally used.


*[[Shaders_in_Sprites\#Sprite|Sprite]] is used for 56 materials, all being entity marker icons.
*[[Sprite (shader)|Sprite]] is used for 56 materials, all being entity marker icons.
*[[UnlitGeneric]] is used for 17 materials of various use.
*[[UnlitGeneric]] is used for 17 materials of various use.
*[[VertexLitGeneric]] is used 9 materials, mostly node entities.
*[[VertexLitGeneric]] is used 9 materials, mostly node entities.
*[[LightmappedGeneric]] is used for <code>cordon.vmt</code> only.
*[[LightmappedGeneric]] is used for <code>cordon.vmt</code> only.
*[[Shaders_in_Debug\#Wireframe|Wireframe]] is used for <code>wireframe.vmt</code> only.
*[[Wireframe]] is used for <code>wireframe.vmt</code> only.
*[[Shaders_in_Debug\#DebugLuxels|DebugLuxels]] is used for <code>lightmapgrid.vmt</code> and <code>lightmapgriddecal.vmt</code> only.
*[[DebugLuxels]] is used for <code>lightmapgrid.vmt</code> and <code>lightmapgriddecal.vmt</code> only.





Latest revision as of 21:32, 25 May 2024

Editor Shaders

The Editor\ folder of Source Materials.gcf contains shaders dedicated to the Valve Hammer Editor.

Less intense shaders are generally used.


Dedicated Shaders

The following shaders are more or less exclusively used for this folder:

TranslucentLightmap

  • Used in only one material: TranslucentLightmap.vmt
  • Not found in released mod code.