$modelname: Difference between revisions
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Note:Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by
Bug:
In Alien Swarm, models compiled into the root
m (otherlang2'd) |
(AS bug) |
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{{otherlang2 | {{otherlang2 | ||
|ru=$modelname:ru | | title = <code>$modelname</code> | ||
| ru = $modelname:ru | |||
}} | }} | ||
The [[QC command]] '''<code>$modelname</code>''' must always be used. It specifies the path and filename of the compiled model, relative to the <code>\models</code> folder of [[VPROJECT]]. | The [[QC command]] '''<code>$modelname</code>''' must always be used. It specifies the path and filename of the compiled model, relative to the <code>\models</code> folder of [[VPROJECT]]. | ||
{{ | {{note|Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by <code>$modelname</code> must exist before compiling begins.}} | ||
{{bug|{{as}} In Alien Swarm, models compiled into the root <code>\models</code> folder cannot be loaded.}} | |||
== Example == | == Example == |
Revision as of 05:35, 1 July 2011
The QC command $modelname
must always be used. It specifies the path and filename of the compiled model, relative to the \models
folder of VPROJECT.

$modelname
must exist before compiling begins.

\models
folder cannot be loaded. [todo tested in ?]Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell-ref.smd" $sequence idle "shell-idle.smd"
This model will be created at <game>\models\weapons\shell.mdl
.