$modelname: Difference between revisions
		
		
		
		
		
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		 Note:Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by
Note:Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by 
 Bug:
Bug: In Alien Swarm, models compiled into the root
 In Alien Swarm, models compiled into the root 
		
	
| m (otherlang2'd) |  (AS bug) | ||
| Line 1: | Line 1: | ||
| {{otherlang2 | {{otherlang2 | ||
| |ru=$modelname:ru | | title = <code>$modelname</code> | ||
| | ru = $modelname:ru | |||
| }} | }} | ||
| The [[QC command]] '''<code>$modelname</code>''' must always be used. It specifies the path and filename of the compiled model, relative to the <code>\models</code> folder of [[VPROJECT]]. | The [[QC command]] '''<code>$modelname</code>''' must always be used. It specifies the path and filename of the compiled model, relative to the <code>\models</code> folder of [[VPROJECT]]. | ||
| {{ | {{note|Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by <code>$modelname</code> must exist before compiling begins.}} | ||
| {{bug|{{as}} In Alien Swarm, models compiled into the root <code>\models</code> folder cannot be loaded.}} | |||
| == Example == | == Example == | ||
Revision as of 05:35, 1 July 2011
The QC command $modelname must always be used. It specifies the path and filename of the compiled model, relative to the \models folder of VPROJECT.
 Note:Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by
Note:Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by $modelname must exist before compiling begins. Bug:
Bug: In Alien Swarm, models compiled into the root
 In Alien Swarm, models compiled into the root \models folder cannot be loaded.  [todo tested in ?]Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell-ref.smd" $sequence idle "shell-idle.smd"
This model will be created at <game>\models\weapons\shell.mdl.