$modelname: Difference between revisions

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(AS bug)
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{{otherlang2
{{otherlang2
|ru=$modelname:ru
| title = <code>$modelname</code>
| ru = $modelname:ru
}}
}}
The [[QC command]] '''<code>$modelname</code>''' must always be used. It specifies the path and filename of the compiled model, relative to the <code>\models</code> folder of [[VPROJECT]].
The [[QC command]] '''<code>$modelname</code>''' must always be used. It specifies the path and filename of the compiled model, relative to the <code>\models</code> folder of [[VPROJECT]].


{{warning|Studiomdl won't create folders that don't exist. The path specified by <code>$modelname</code> must exist before compiling begins.}}
{{note|Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by <code>$modelname</code> must exist before compiling begins.}}
 
{{bug|{{as}} In Alien Swarm, models compiled into the root <code>\models</code> folder cannot be loaded.}}


== Example ==
== Example ==

Revision as of 05:35, 1 July 2011

Template:Otherlang2

The QC command $modelname must always be used. It specifies the path and filename of the compiled model, relative to the \models folder of VPROJECT.

Note.pngNote:Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by $modelname must exist before compiling begins.
Icon-Bug.pngBug:Alien Swarm In Alien Swarm, models compiled into the root \models folder cannot be loaded.  [todo tested in ?]

Example

$modelname		"weapons\shell.mdl"
$cdmaterials		"models\weapons\"
$body		shell	"shell-ref.smd"
$sequence	idle	"shell-idle.smd"

This model will be created at <game>\models\weapons\shell.mdl.