Info lighting: Difference between revisions

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{{base_point|info_lighting|internal=1}}
[[File:info_lighting.png|left|link=]]


== Entity description ==
{{base_point|info_lighting|internal=1}} It can be used to change the [[lighting]] [[origin]] of a [[prop_static]] or a vehicle prop. Set the prop's '''lightingorigin''' keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc).  For a prop_dynamic, use [[info_target]].{{clr}}
[[Image:{{PAGENAME}}.png|left]]An [[entity]] that can be used to change the [[lighting]] [[origin]] of a [[prop_static]] or a vehicle prop. Set the prop's '''lightingorigin''' keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc).  For a prop_dynamic, use [[info_target]].{{clr}}
{{intent}}
{{intent}}


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== Keyvalues ==
== Keyvalues ==
*{{KV Targetname}}
{{KV Targetname}}


== Inputs ==
== Inputs ==
*{{I Targetname}}
{{I Targetname}}


== Outputs ==
== Outputs ==
*{{O Targetname}}
{{O Targetname}}

Revision as of 08:39, 26 July 2011

Info lighting.png

Template:Base point It can be used to change the lighting origin of a prop_static or a vehicle prop. Set the prop's lightingorigin keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). For a prop_dynamic, use info_target.

Template:Intent

Availability

Template:In game Template:Game-base

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs