Info lighting: Difference between revisions
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[[File:info_lighting.png|left|link=]] | |||
{{base_point|info_lighting|internal=1}} It can be used to change the [[lighting]] [[origin]] of a [[prop_static]] or a vehicle prop. Set the prop's '''lightingorigin''' keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). For a prop_dynamic, use [[info_target]].{{clr}} | |||
{{intent}} | {{intent}} | ||
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== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
== Inputs == | == Inputs == | ||
{{I Targetname}} | |||
== Outputs == | == Outputs == | ||
{{O Targetname}} | |||
Revision as of 08:39, 26 July 2011

Template:Base point It can be used to change the lighting origin of a prop_static or a vehicle prop. Set the prop's lightingorigin keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). For a prop_dynamic, use info_target.
Availability
Template:In game Template:Game-base
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities