Weapon extinguisher: Difference between revisions
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{{wrongtitle|title=weapon_extinguisher}} | {{wrongtitle|title=weapon_extinguisher}} | ||
{{hl2 point|weapon_extinguisher}} | |||
==Entity | ==Entity description== | ||
This [[entity]] is a weapon that was cut from an original [[Half-Life 2]]. It can be re-added in to the game through the code, but lacks content and effects. | This [[entity]] is a weapon that was cut from an original [[Half-Life 2]]. It can be re-added in to the game through the code, but lacks content and effects. |
Revision as of 09:30, 13 June 2011
Template:Wrongtitle Template:Hl2 point
Entity description
This entity is a weapon that was cut from an original Half-Life 2. It can be re-added in to the game through the code, but lacks content and effects.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.