Point nav attribute region: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(Reformat)
Line 1: Line 1:
{{L4d2 point|point_nav_attribute_region}} It is a point entity that holds attributes to be applied to regions of nav areas during generation.
{{L4d2 point|point_nav_attribute_region}} It is a point entity that holds attributes to be applied to regions of nav areas during generation.


==Keyvalues==
== Keyvalues ==
[[File:Point.nav.attrib.region.main.jpg|right|200px|thumb|Class Info Tab]]
[[File:Point.nav.attrib.region.main.jpg|right|200px|thumb|Class Info Tab]]
{{KV Targetname|targetname}}
{{KV|Mins|vector|x y z values of the "starting" bounding box around entity center}}
*;Precise <code><choices></code>
{{KV|Maxs|vector|x y z values for the "far end" bounding box}}
:Off or On
{{KV Targetname}}
*;Crouch <code><choices></code>
{{KV NavAttributeRegion}}
:Off or On
*;Mins <code><[[vector]]></code>
:x y z values of the "starting" bounding box around entity center
*;Maxs <code><[[vector]]></code>
:x y z values for the "far end" bounding box


== Flags ==
== Flags ==
[[File:Point.nav.attrib.region.flags.jpg|right|200px|thumb|Flags]]
[[File:Point.nav.attrib.region.flags.jpg|right|200px|thumb|Flags]]
*Empty (no wanderers)
{{Fl NavAttributeRegion}}
*Battlestation
*Finale
*Mission Start
*Battlefield
*Not Clearable
*Checkpoint
*Obscured
*No mobs
*Rescue Vehicle
*Rescue Closet
*No Threat
*Lying down


==Inputs==
== Inputs ==
{{I Targetname}}
{{I Targetname}}


==Outputs==
== Outputs ==
{{O Targetname}}
{{O Targetname}}
==See also==
==External links==

Revision as of 08:02, 12 August 2011

Template:L4d2 point It is a point entity that holds attributes to be applied to regions of nav areas during generation.

Keyvalues

Class Info Tab
Mins ([todo internal name (i)]) <vector>
x y z values of the "starting" bounding box around entity center
Maxs ([todo internal name (i)]) <vector>
x y z values for the "far end" bounding box
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Flags

Flags


Inputs

Outputs