Point nav attribute region: Difference between revisions
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{{L4d2 point|point_nav_attribute_region}} It is a point entity that holds attributes to be applied to regions of nav areas during generation. | {{L4d2 point|point_nav_attribute_region}} It is a point entity that holds attributes to be applied to regions of nav areas during generation. | ||
==Keyvalues== | == Keyvalues == | ||
[[File:Point.nav.attrib.region.main.jpg|right|200px|thumb|Class Info Tab]] | [[File:Point.nav.attrib.region.main.jpg|right|200px|thumb|Class Info Tab]] | ||
{{KV | {{KV|Mins|vector|x y z values of the "starting" bounding box around entity center}} | ||
{{KV|Maxs|vector|x y z values for the "far end" bounding box}} | |||
{{KV Targetname}} | |||
{{KV NavAttributeRegion}} | |||
== Flags == | == Flags == | ||
[[File:Point.nav.attrib.region.flags.jpg|right|200px|thumb|Flags]] | [[File:Point.nav.attrib.region.flags.jpg|right|200px|thumb|Flags]] | ||
{{Fl NavAttributeRegion}} | |||
==Inputs== | == Inputs == | ||
{{I Targetname}} | {{I Targetname}} | ||
==Outputs== | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} | ||
Revision as of 08:02, 12 August 2011
Template:L4d2 point It is a point entity that holds attributes to be applied to regions of nav areas during generation.
Keyvalues
- Mins ([todo internal name (i)]) <vector>
- x y z values of the "starting" bounding box around entity center
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags