CompileNonSolid: Difference between revisions

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(Created page with 'Add this VMT parameter to make brushes non-solid. When compiling the map, VBSP will flag the brush with this material as non-solid. Useful for foliage or light effects. …')
 
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Add this [[VMT]] parameter to make brushes non-solid. When compiling the map, [[VBSP]] will flag the brush with this material as non-solid. Useful for foliage or light effects.
Add this [[VMT]] parameter to make brushes non-solid. When compiling the map, [[VBSP]] will flag the brush with this material as non-solid. Useful for foliage or light effects.


[[Category:List of Shader Parameters]]
[[Category:List of Shader Parameters]]

Revision as of 15:21, 28 October 2011

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Add this VMT parameter to make brushes non-solid. When compiling the map, VBSP will flag the brush with this material as non-solid. Useful for foliage or light effects.