Creating a moving platform: Difference between revisions
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| ru = Creating a moving platform:ru | | ru = Creating a moving platform:ru | ||
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In this tutorial you will learn how to create a moving platform. | In this tutorial you will learn how to create a moving platform. | ||
[[Image:Train1.JPG|right|thumb|Finished platform in [[Portal_Design_And_Detail|unfinished room]]]] | [[Image:Train1.JPG|right|thumb|Finished platform in [[Portal_Design_And_Detail|unfinished room]]]] | ||
== The | == The Platform == | ||
1. Create a prop_dynamic with the following settings: | 1. Create a prop_dynamic with the following settings: | ||
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| Parent || platform1_train | | Parent || platform1_train | ||
|} | |} | ||
2. Create a brush that is 120x120x2 with the texture glass/glasswindow_frosted_004. Place it inside the train model. Tie it to a func_tractrain with these settings: | 2. Create a brush that is 120x120x2 with the texture glass/glasswindow_frosted_004. Place it inside the train model. Tie it to a func_tractrain with these settings: | ||
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|} | |} | ||
:Also, ensure no user control is checked. ''If no initial speed is specified, the train will not move at all.'' | :Also, ensure no user control is checked. ''If no initial speed is specified, the train will not move at all.'' | ||
3. Create an env_citadel_energy_core, place it under the model, and set these values: | 3. Create an env_citadel_energy_core, place it under the model, and set these values: | ||
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| [[Image:Io11.png]] || OnPass || platform1_train || Resume || 0 || 1 || No | | [[Image:Io11.png]] || OnPass || platform1_train || Resume || 0 || 1 || No | ||
|} | |} | ||
2. Create as many path_track entities as you desire. Ensure they stay the same height, and follow the same numbers. Also make sure the last path_track points to the first. | 2. Create as many path_track entities as you desire. Ensure they stay the same height, and follow the same numbers. Also make sure the last path_track points to the first. | ||
3. Test your system, before you continue. | 3. Test your system, before you continue. | ||
== The Rail == | == The Rail == | ||
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|} | |} | ||
2. Place info_targets at each bend or end of the rail brushes. Name them something like platform1_target1. | |||
3. Create an env_beam for each strait section of track. Set the following: | 3. Create an env_beam for each strait section of track. Set the following: | ||
:{| class=standard-table | :{| class=standard-table | ||
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:: models/props/light_rail_endcap.mdl | :: models/props/light_rail_endcap.mdl | ||
:: models/props/light_rail_corner.mdl | :: models/props/light_rail_corner.mdl | ||
2. Add an env_citadel_energy_core that points at the base of the prop. Set these to start on with a scale of .5 | 2. Add an env_citadel_energy_core that points at the base of the prop. Set these to start on with a scale of .5 | ||
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| [[Image:Io11.png]] || OnTrigger || platform1_train || SetSpeed || 40 || 2 || No | | [[Image:Io11.png]] || OnTrigger || platform1_train || SetSpeed || 40 || 2 || No | ||
|} | |} | ||
== See also == | == See also == | ||
[[Portal Level Creation]] | * [[Portal Level Creation]] | ||
== External links == | == External links == |
Revision as of 01:19, 29 August 2010
In this tutorial you will learn how to create a moving platform.
The Platform
1. Create a prop_dynamic with the following settings:
Property Name Value World Model models/props/light_rail_platform.mdl Name platform1_model Parent platform1_train
2. Create a brush that is 120x120x2 with the texture glass/glasswindow_frosted_004. Place it inside the train model. Tie it to a func_tractrain with these settings:
Property Name Value Name platform1_train Height above track 0 Change angles never Move sound Portal.horizontal_lift_move Volume 2 Max pitch 100 Min pitch 80 First stop target platform1_s1 Max speed 40 Initial Speed 40
- Also, ensure no user control is checked. If no initial speed is specified, the train will not move at all.
3. Create an env_citadel_energy_core, place it under the model, and set these values:
Property Name Value Name platform1_core Parent platform1_train Pitch Yaw Roll 90 0 0 Scale .5
- Set the flag to start on if desired.
The Path
1. Create a path_track, center it in the very center of platform1_train. Set these values:
Property Name Value Name platform1_s1 Next stop target platform1_s2 Orientation type no change
- Set the flag teleport to this path_track if you have a one direction system.
- I also set these outputs:
2. Create as many path_track entities as you desire. Ensure they stay the same height, and follow the same numbers. Also make sure the last path_track points to the first.
3. Test your system, before you continue.
The Rail
1. Create a brush 12x2 and set it around your path. Texture it with effects/light_rail_beam1. Turn it to a func_brush with these settings:
Property Name Value Fx color 225 252 253 Solidity Never Solid
2. Place info_targets at each bend or end of the rail brushes. Name them something like platform1_target1.
3. Create an env_beam for each strait section of track. Set the following:
Property Name Value Beam color 38 50 68 Brightness 255 Ending entity (your info_target) Life 0 Name platform1_beam Render FX Fast Wide Pulse Sprite name materials/Effects/laser1.vmt Start entity (your info_target) Texture scroll rate 2 Width 4
Set it to start on.
Props
1. Add props at the end of your rails. Also under the corners.
- Some props are :
- models/props/light_rail_wall_emitter.mdl
- models/props/light_rail_endcap.mdl
- models/props/light_rail_corner.mdl
2. Add an env_citadel_energy_core that points at the base of the prop. Set these to start on with a scale of .5
Enabling
1. To enable your train use these outputs:
See also
External links
- Example map Example map using this tutorial. VMF included.