Prop minigun: Difference between revisions
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{{l4d series point|prop_minigun}} | {{l4d series point|prop_minigun}} | ||
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== Keyvalues == | == Keyvalues == | ||
{{KV | {{KV|Max yaw|float|Max yaw the gun can be turned.}} | ||
{{KV|Max pitch|float|Max pitch the gun can be depressed.}} | |||
{{KV|Min pitch|float|Min pitch the gun can be raised.}} | |||
{{KV prop_dynamic_base}} | |||
{{KV EnableDisable}} | |||
== Flags == | == Flags == | ||
{{Fl prop_dynamic_base}} | |||
== Inputs == | == Inputs == | ||
{{I prop_dynamic_base}} | |||
{{I | {{I EnableDisable}} | ||
== Outputs == | == Outputs == | ||
{{IO|OnFireStart|Fired when the minigun has spun up and is starting firing.}} | |||
{{IO|OnFireStop|Fired when the minigun has stopped firing.}} | |||
{{O prop_dynamic_base}} | |||
{{O | |||
== See also == | == See also == | ||
* [[prop_mounted_machine_gun]] | * [[prop_mounted_machine_gun]] | ||
Revision as of 15:19, 12 August 2011
Entity description
A mounted gun players can +USE. The entity is available in both Left 4 Dead and Left 4 Dead 2.
Keyvalues
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Flags
Inputs
Template:I prop dynamic base EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnFireStart
- Fired when the minigun has spun up and is starting firing.
- OnFireStop
- Fired when the minigun has stopped firing.