Point broadcastclientcommand: Difference between revisions
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ThaiGrocer (talk | contribs) m (→Inputs) |
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{{base point multi|point_broadcastclientcommand|game1=Portal 2|game2=Alien Swarm|game3=Left 4 Dead 2|game4=Left 4 Dead}} | |||
== Entity description == | == Entity description == | ||
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== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
== Inputs == | == Inputs == | ||
{{IO|Command|Command to execute.|param=string}} | |||
{{I Targetname}} | {{I Targetname}} | ||
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* [[point_clientcommand]] | * [[point_clientcommand]] | ||
* [[point_servercommand]] | * [[point_servercommand]] | ||
Revision as of 23:11, 10 June 2011
Entity description
An entity that issues commands to each valid client's console, as if it was typed in by that player locally. This was used in L4D2 Campaign Hard Rain to change the client fog during a heavy part of a rain storm.
Todo: Clarify and be more accurate about usage in official maps.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Command <string >
- Command to execute.