Info ambient mob start: Difference between revisions

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; c1m3_mall
; c1m3_mall
: 1. A floor above Kappels near the beginning of the map. ''ambient_mob_01''
: 1. A floor above Kappels near the beginning of the map. ''ambient_mob_01''
: 2. A floor above in the area before entering the maintenance corridors (this eventually leads to the alarm-mall-onslaught) ''ambient_mob_02''
: 2. A floor above in the area before entering the maintenance corridors (this eventually leads to the alarm-mall-onslaught). ''ambient_mob_02''
; c3m1_plankcountry
: 1. An unreachable pit way behind the shack, right after the ferry and before entering the multi-pathway high walkways with a gator sign entrance. ''swamp1_mob''
: 2. Facing towards the gator entrance, the pits are located way in the back, completely unreachable. ''swamp2_mob''
: 3. Facing towards the saferoom, the set is located again in a hidden, unreachable pit to the right. ''swamp3_mob''


==See also==
==See also==
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==External links==
==External links==
[[category:Left 4 Dead 2 Entities]]
[[category:Left 4 Dead 2]]
[[category:Left 4 Dead 2]]

Revision as of 10:37, 16 July 2010

Template:L4d2 point It is the potential starting location for an ambient mob.

Todo: Figure out how the entity works in-game.

Stub

This article or section is a stub. You can help by expanding it.

Entity description

In official maps, info_ambient_mob_start appears with info_ambient_mob_end. The entity sets have the same targetname. The sets appear to not be sensitive to the direction of flow and whether it is touching the ground or not.

KeyValues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs

Uses in official maps

The following maps have sets of info_ambient_mob_start and info_ambient_mob_end.

c1m3_mall
1. A floor above Kappels near the beginning of the map. ambient_mob_01
2. A floor above in the area before entering the maintenance corridors (this eventually leads to the alarm-mall-onslaught). ambient_mob_02
c3m1_plankcountry
1. An unreachable pit way behind the shack, right after the ferry and before entering the multi-pathway high walkways with a gator sign entrance. swamp1_mob
2. Facing towards the gator entrance, the pits are located way in the back, completely unreachable. swamp2_mob
3. Facing towards the saferoom, the set is located again in a hidden, unreachable pit to the right. swamp3_mob

See also

External links