Info ambient mob start: Difference between revisions
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{{todo|Figure out how the entity works in-game.}} | {{todo|Figure out how the entity works in-game.}} | ||
{{stub}} | {{stub}} | ||
==Entity description== | |||
In official maps, '''info_ambient_mob_start''' appears with [[info_ambient_mob_end]]. The entity sets have the same [[targetname]]. The sets appear to not be sensitive to the direction of flow and whether it is touching the ground or not. | |||
==KeyValues== | ==KeyValues== | ||
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==Outputs== | ==Outputs== | ||
*{{O Targetname}} | *{{O Targetname}} | ||
==Uses in official maps== | |||
The following maps have sets of info_ambient_mob_start and [[info_ambient_mob_end]]. | |||
; c1m3_mall | |||
: 1. A floor above Kappels near the beginning of the map. ''ambient_mob_01'' | |||
: 2. A floor above in the area before entering the maintenance corridors (this eventually leads to the alarm-mall-onslaught) ''ambient_mob_02'' | |||
==See also== | ==See also== |
Revision as of 10:10, 16 July 2010
Template:L4d2 point It is the potential starting location for an ambient mob.
Todo: Figure out how the entity works in-game.
Entity description
In official maps, info_ambient_mob_start appears with info_ambient_mob_end. The entity sets have the same targetname. The sets appear to not be sensitive to the direction of flow and whether it is touching the ground or not.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Outputs
Uses in official maps
The following maps have sets of info_ambient_mob_start and info_ambient_mob_end.
- c1m3_mall
- 1. A floor above Kappels near the beginning of the map. ambient_mob_01
- 2. A floor above in the area before entering the maintenance corridors (this eventually leads to the alarm-mall-onslaught) ambient_mob_02