Team Fortress 2/Docs/Level Design: Difference between revisions
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| * '''[[军团要塞2的地图数据参考]]''' | * '''[[军团要塞2的地图数据参考]]''' | ||
| ==  | == 地图的结构要素 == | ||
| ===  | === 基本要素 === | ||
| * [[ | * [[军团要塞2回合时间]] | ||
| * [[ | * [[开始时候的铁门]] | ||
| ===  | === 重生点 === | ||
| * [[ | * [[创建一个重生点]] | ||
| : ''' | : '''重生点的组成''' | ||
| :* [[ | :* [[重生区域]] | ||
| :* [[ | :* [[补给区域]] | ||
| :* [[ | :* [[队伍限制进入]] | ||
| :* [[ | :* [[重生点的门]] | ||
| ===  | === 玩家的目的 === | ||
| * [[ | * [[竞技场地图]] | ||
| * [[ | * [[类似well的占点地图]] | ||
| * [[ | * [[情报地图]] | ||
| * [[ | * [[类似dustbowl的CP地图]] | ||
| * [[ | * [[推车地图]] | ||
| * [[ | * [[领土控制地图]] | ||
| ===Theory=== | ===Theory=== | ||
| * [[ | * [[推车地图基础理论]] | ||
| {{category cell|background-color=white|border-color=lightgray}} | {{category cell|background-color=white|border-color=lightgray}} | ||
Revision as of 00:26, 22 June 2010
| Getting started地图的结构要素基本要素重生点玩家的目的Theory | 
| User Modes | 
| Tricks & Effects | 
| Additive Mapping Information |