Team Fortress 2/Docs/Level Design: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 10: Line 10:
* '''[[军团要塞2的地图数据参考]]'''
* '''[[军团要塞2的地图数据参考]]'''


== Constructing Elements ==
== 地图的结构要素 ==
=== Basic Elements ===
=== 基本要素 ===
* [[TF2/Round time|Round time]]
* [[军团要塞2回合时间]]
* [[TF2/Setup Gates|Setup Gates]]
* [[开始时候的铁门]]


=== Spawnrooms ===
=== 重生点 ===
* [[TF2/Creating_a_Spawnroom|Creating a Spawnroom]]
* [[创建一个重生点]]
: '''Spawnroom Elements'''
: '''重生点的组成'''
:* [[TF2/Respawn Areas |Respawn Areas]]
:* [[重生区域]]
:* [[TF2/Resupply Areas|Resupply Areas]]
:* [[补给区域]]
:* [[TF2/Team-Specific Barriers | Team-Specific Barriers]]
:* [[队伍限制进入]]
:* [[TF2/Team-Specific Doors | Team-Specific Doors]]
:* [[重生点的门]]


=== Goal Systems ===
=== 玩家的目的 ===
* [[TF2/Making_an_Arena_map|Arena]]
* [[竞技场地图]]
* [[TF2/Creating_a_Capture_Point|Control Points]]
* [[类似well的占点地图]]
* [[TF2/Flag Based Goal Systems|Flags]]
* [[情报地图]]
* [[TF2/Creating a Linear Gameplay Map|Multiple Round Linear Goal Systems]]
* [[类似dustbowl的CP地图]]
* [[TF2/Creating_a_Payload_Map|Payload Goal System]]
* [[推车地图]]
* [[TF2/Territorial_Control|Territorial Control]]
* [[领土控制地图]]


===Theory===
===Theory===
* [[Payload Design Theory|Payload]]
* [[推车地图基础理论]]


{{category cell|background-color=white|border-color=lightgray}}
{{category cell|background-color=white|border-color=lightgray}}

Revision as of 00:26, 22 June 2010