Source SDK SE2 Bugs: Difference between revisions

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(clearing page, report bugs of the current version here only. Altered the title sizes.)
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This page is for reporting bugs in the [[Source_SDK_Release_Notes|current (beta) version]] of the Source SDK, currently known as SE2 beta.
This page is for reporting bugs in the [[Source_SDK_Release_Notes|current (beta) version]] of the Source SDK, currently known as the 2010 beta.


This page has been cleared to accept new reports for the January 2008 release of the SDK. For older bug reports, see [[December 2007 Community Buglist]]
This page has been cleared to accept new reports for the May 2010 release of the SDK. For older bug reports, see: <br>
[[December 2007 Community Buglist]]<br>
[http://developer.valvesoftware.com/w/index.php?title=Source_SDK_SE2_Bugs&oldid=134009| January 2008 Community Buglist]


=SE2, Source SDK Update Jan 24th=
 
=Source SDK Update 05/11/2010=
{{Note| The [[Source SDK Release Notes|new version of the SDK]] ''is'' a '''beta''' and therefore is '''not''' the final version!}}
{{Note| The [[Source SDK Release Notes|new version of the SDK]] ''is'' a '''beta''' and therefore is '''not''' the final version!}}


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Please report any issues you find in [http://developer.valvesoftware.com/bugzilla Bugzilla].
Please report any issues you find in [http://developer.valvesoftware.com/bugzilla Bugzilla].


==Source SDK Issues==
=General Source SDK Issues=
 
* Source SDK crashes, when you switch to the Ep1 engine, and then back to the Orange Box Engine, and select TF2 as the game, oddly this seems to happen every time, so I tried too duplicate it and succeeded, meaning that its a bug.--[[User:MrTwoVideoCards|Gear]] 16:19, 24 Jan 2008 (PST)
:* Crash occurs also with the Portal configuration. --[[User:JurgenKnops|Jurgen Knops]] 04:31, 27 Jan 2008 (PST)
::* <s>mine started to give the error message ''This game is currently unavailable''. Already tried to reinstall the SDK and verified the integrity and the error remains... --[[User:DAV|DAV]] 14:31, 27 Jan 2008 (PST)</s> - fixed it, unrelated problem from the ones above --[[User:DAV|DAV]] 01:03, 29 Jan 2008 (PST)
* <s>Source SDK will not switch to TF2 or DoD:S.  When I select them, it changes to Episode 2.  Also, it does the same thing for episode 1 (the game), except it switches to hl2.--[[User:Empweston|Empweston]] 13:21, 15 Aug 2008 (PDT)</s>
:Try using the '''"refresh SDK content"''' function of the Source SDK, and run all games before trying to use the configuration for it. [[User:Solokiller|Solokiller]] 07:16, 16 Aug 2008 (PDT)
::That doesn't work.  I also completely reinstalled steam, and validated and ran all my games.  Episode 2 was incomplete, I removed it.  I still have this problem.  The SDK worked perfectly a week ago.--[[User:Empweston|Empweston]] 10:08, 16 Aug 2008 (PDT)
:*Fixed, I removed the Episode 2 configuration.--[[User:Empweston|Empweston]] 18:50, 16 Aug 2008 (PDT)
* Having Empweston's problem. I can't change configurations, in the EP2 Engine it refuses to change to anything but portal (I don't own an OB games, so removing the EP2 configuration is out of the question)and in the EP1 Engine it refuses to change to anything but HL2. [[User:Strider07|Strider07]] 08:15, 13 Oct 2008 (PDT)
 
==Hammer Issues==
 
===General===
* Hammer does not cooperate on my new computer; random parts of the 3D view will turn black, and/or the application starts to stutter. Currently running on Windows 7 in compatibility mode for XP SP2, NVIDIA GeForce GTS 250, DirectX 11 --[[User:Quanta|quanta]] 18:24, 2 May 2010 (UTC)
::*Simmilar Problem happens on my system. Problem occurs when I am not near a ''light'' entity. These problems started to happen after the latest TF2 Update and has affected using Hammer on any Game Configuration. Running on Windows 7 Ultimate, DirectX 11 Nvidia GeForce GTS 250. --[[User:S Y n|sYn]] 15:06, 6 May 2010 (UTC)
:::* Having similar problems as well, upon entering the 3D Navigation view and moving around Hammer will glitch and create several graphical artifacts and crash my display drivers[http://www.flickr.com/photos/radsoft/sets/72157624074351360/]. I am also running an Nvidia 200 series, Geforce GTX 295 with x32 Windows 7 Ultimate Edt. Anyone have any ideas?--[[User:Cpt.Yossarian|Cpt.Yossarian]] 21:49, 18 May 2010 (EST)
::::* I have a similar problem where i start hammer i make a new map and i shows nothing on all four screens. I can do everything i can normaly do, its just that it wont let me see what im doing. Here are my stats: Windows 7 Home Premium 64-bit, Pentium(R) Dual-Core CPU, DirectX 11.--[[User:Legendman3|Legendman3]] 21:09, 22 May 2010 (UTC)
::* I'm starting to believe it's a problem with my video card, not Hammer - my video driver just crashed, and I doubt Hammer could be that buggy. --[[User:Quanta|quanta]] 00:20, 31 May 2010 (UTC)
 
===Displacements===
* Transforming (by scale) a displacement and sewing it to another displacement, will create massive unsmoothable spikes along the meeting edge. In fact smoothing makes the problem worse. You can transform a displacement, copy it or create a new displacement and and unaltered it will sew successfully. But as soon you paint or smooth the geometry of either beyond a very small amount, sewing will create the massive spikes again. Selecting both displacements and applying smooth only also creates spikes.
 
===Lighting Previews===
* Only lights ''VertexLitGeneric'' textures correctly, all other textures are improperly lit.
 
===Ray-Trace===
* The preview works fine, and thanks for that, but window seems to not allow you to navigate around in it once its open. The Ray trace window I mean. Also IF you Minimize Hammer, and then bring it back up while the Ray trace Window is open, The main windows On Hammer show up Black, and stay like that until you restart Hammer. Not even exiting a map will help, however it seems you can still use Hammers functions, like saving, editing, etc, although nothing appears in the windows.--[[User:MrTwoVideoCards|Gear]] 16:37, 24 Jan 2008 (PST)
:I believe that you '''can't''' navigate the Ray-Trace window because it would probably help to [[Wikipedia:Hang_(computing)|hang your system]] or something. I'm saying this because of the amount of calculations that (I believe) the system does to present that preview window. A [[Source_SDK_Release_Notes#Hammer|warning at the Release Notes]] says: ''"Note: 3D Ray-traced Lighting Preview can cause Hammer to run slowly for complicated maps."'' Plus, I believe that the [[SDK Beta Bugs]] page would be the right one for this discussion since we're talking about a beta release of the SDK, right? (see [[SDK_Beta#Bug_reporting|here]]) --[[User:Etset|Etset]] 14:00, 25 Jan 2008 (PST)
::True for the page, but that has very Old Information on it, and its better if we keep to the format that exists here.--[[User:MrTwoVideoCards|Gear]] 15:05, 25 Jan 2008 (PST)
:::After restarting Hammer, it still acts the same, and Hammer doesn't set the 3d View Window back to normal, or default, and instead leaves it set to Ray trace, when its not supposed too. This results in Hammer freezing for a while and then Crashing, Restarting Steam can only fix this Issue.--[[User:MrTwoVideoCards|Gear]] 16:42, 24 Jan 2008 (PST)
 
* Using Ray-Trace lighting preview for a while and switching it on/off a few times, results in some sort of memory leak where more and more RAM being allocalated. Resulting in very serious RAM overuse. --[[User:Sortie|Sortie]] 03:11, 26 Jan 2008 (PST)
:Yeah thats Odd, also theres no navigation, and will only render what scene your looking at in the 3D View.--[[User:MrTwoVideoCards|Gear]] 03:42, 26 Jan 2008 (PST)
* I also get some graphics artifacts due to the window being scaled wrongly. And then some Z-Buffer trouble when looking at some scenes and other stuff. The whole world goes fullbright randomly especially when facing certain directions. Changing the BackClipping plane back and fourth using the keys 1 and 2, sometimes changes the state of these graphics artifacts. But it's a new technology and it's pretty damn awesome.
 
===Run Map===
* Created compile configurations or changes in existing compile configurations aren't stored after the SDK is closed and, because of that, are lost ([http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=234 added to Bugzilla]) --[[User:DAV|DAV]] 13:23, 4 Feb 2008 (PST)
 
* Entering TF2 control point triggers that have not yet been set to a control point can cause cause the game to crash while testing the map. When Hammer checks for problems, it should note if triggers aren't attached to their respective objects or entities. --[[User:Buckdida|Buckdida]]
 
===Prefabs===
* Hammer closes with no errors when creating a prefab. --[[User:BloodShed|BloodShed]] 14:01, 20 Apr 2008 (PDT)
 
===Views===
* Hammer will (at random) think that it's stuck in camera tool, rendering Hammer itself entirely useless. Restarting Steam/computer does not help. --[[User:Quanta|quanta]] 17:02, 8 Aug 2008 (PDT)
:Man that's odd.--[[User:MrTwoVideoCards|Gear]] 23:16, 8 Aug 2008 (PDT)
Same thing happens to me, help.
::Press CTRL + Space to fix this error. [[User:Solokiller|Solokiller]] 12:19, 25 February 2009 (UTC)


===Models===
=Hammer Issues=


* Alpha channels do not work with models in hammer (transparent is black).  This also occurs ingame with models viewed through a monitor (render target). --[[User:4-Legged Tumor|4LT]] 09:53, 16 Aug 2008 (PDT)
==General==


===Tools===
==Displacements==
* Since an update (I just discover it recently with other people) Hammer Ep1 SDK can't save a copy/paste from one vmf to another. You can copy/paste, but all brush/entities/displacement/... pasted will not be saved.
--[[User:Gectou4|Gectou4]] 12:30, 25 April 2009 (UTC)


===Sidebar Menus===
==Viewport issues==
* The Face Edit dialog sometimes pops up when Hammer starts. If you click anything other than X (like "World"), it will crash Hammer. [[User:Solokiller|Solokiller]] 12:21, 25 February 2009 (UTC)


===VMF File Serialization===
==Sidebar Menus==
* Quote symbols are not supported. During VMF file writing, quotes are not escaped (\") in property values (for example using a quote symbol in a comment field), nor are escaped quotes interpretted correctly by the VMF reader. This can cause VMF files to become unreadable.  Either quotes should be supported, or their input prevented in field values.  [[User:G6Net|G6Net]] 00:50, 25 August 2009 (MST)
===2009 version===
====Face edit dialog====
*The arrow keys now alter the alignment of the currently selected textures. In previous versions of Hammer the arrow keys moved the camera angles. Can an option be added to toggle this behavior? [[User:Solokiller|Solokiller]] 09:53, 13 June 2010 (UTC)


==Compile Tools==
=Compile Tools=


===VBSP error===
==VBSP bugs==
* When run outside Hammer always gives the error '''Can't load MaterialSystem.dll''' and fails to compile the map, but when run from inside Hammer it works ok ([http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=236 added to Bugzilla]) --[[User:DAV|DAV]] 15:32, 25 Jan 2008 (PST)


===VRAD error===
==VRAD bugs==
* When run outside Hammer always gives the error '''Unable to load vphysics DLL''' and fails to compile the map (when run from inside Hammer it works ok) ([http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=235 added to Bugzilla]) --[[User:DAV|DAV]] 15:32, 25 Jan 2008 (PST)
:Refresh SDK Content? (From sdklauncher.) --[[User:Frostbite|Frostbite]] 15:36, 25 Jan 2008 (PST)
::Tried it but the error remains --[[User:DAV|DAV]] 15:57, 25 Jan 2008 (PST)
:::Both of the above errors tend to happen quite a lot, but thanks for posting them! They appear to be Server DLL Problems as well.--[[User:MrTwoVideoCards|Gear]] 02:36, 26 Jan 2008 (PST)
* ''-both'' parameter sometimes fails to make VRAD run the HDR compile but when it is run two times using, in one, the parameter ''-ldr'' and, in the other, ''-hdr'' it runs ok. --[[User:DAV|DAV]] 04:05, 27 Jan 2008 (PST)


=See also=
=See also=

Revision as of 02:53, 13 June 2010

This page is for reporting bugs in the current (beta) version of the Source SDK, currently known as the 2010 beta.

This page has been cleared to accept new reports for the May 2010 release of the SDK. For older bug reports, see:
December 2007 Community Buglist
January 2008 Community Buglist


Source SDK Update 05/11/2010

Note.pngNote: The new version of the SDK is a beta and therefore is not the final version!


Please report any issues you find in Bugzilla.

General Source SDK Issues

Hammer Issues

General

Displacements

Viewport issues

Sidebar Menus

2009 version

Face edit dialog

  • The arrow keys now alter the alignment of the currently selected textures. In previous versions of Hammer the arrow keys moved the camera angles. Can an option be added to toggle this behavior? Solokiller 09:53, 13 June 2010 (UTC)

Compile Tools

VBSP bugs

VRAD bugs

See also