Logic script: Difference between revisions

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;EntityGroup[0-15] Group00-Group15 <code><[[targetname]]></code>
;EntityGroup[0-15] Group00-Group15 <code><[[targetname]]></code>
:<target_destination>  
:<target_destination>  
{{Note|The array can be extended beyond 15 entities, simply add additional Group## keys with SmartEdit turned off}}
{{KV Targetname}}
{{KV Targetname}}


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{{DISPLAYTITLE:logic_script}}
{{DISPLAYTITLE:logic_script}}
==See also==
*[[L4D2 Vscripts]]
*[[Trigger_finale|trigger_finale]]
*[[Info_director|info_director]]
*[[Left_4_Dead_2_Tool_Updates|Left 4 Dead 2 Tool Updates]]
==External links==
*[http://forums.steampowered.com/forums/showthread.php?t=1238461 It's the vscript'ing documentation FAQ! (Steam Forums)]
*[http://forums.steampowered.com/forums/showthread.php?t=1242468 Tutorial - Writing a Mini Game - Tic Tac Toe - Part One (Steam Forums)] - An excellent scripting example that uses logic_script to create a tic-tac-toe game with a difficult AI.

Revision as of 06:59, 29 April 2010

Template:L4d2 point It is an entity that acts as a container for scripts.

KeyValues

EntityGroup[0-15] Group00-Group15 <targetname>
<target_destination>
Note.pngNote:The array can be extended beyond 15 entities, simply add additional Group## keys with SmartEdit turned off
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs

See also

External links