Trigger: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
Triggers one or more outputs depending on what touches it and how.
==Entity Description==
[[Trigger]]s trigger outputs depending on what touches it and how.


The two most common entities are:
The two most common [[trigger]]s are:
*[[trigger_once]]
*[[trigger_once]]
*[[trigger_multiple]]
*[[trigger_multiple]]
Several other trigger entities also exist.
Several other [[trigger]] entities also exist.


Another entity often used to trigger a set of outputs is [[logic_relay]]
==Keyvalues==
* {{kv triggeronce}}
==Flags==
* {{fl triggeronce}}
==Inputs==
* {{i triggeronce}}
==Outputs==
* {{o triggeronce}}
* '''OnEndTouch'''
: Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire.
* '''OnEndTouchAll'''
: Fires when an entity stops touching this trigger, and no other entities are touching it. Only entities that passed this trigger's filters are considered.


==See Also==
[[Category:Entities]] [[Category:Glossary]]
[[list of entities#Trigger Entities|List of Trigger Entities]].

Revision as of 19:13, 19 October 2005

Entity Description

Triggers trigger outputs depending on what touches it and how.

The two most common triggers are:

Several other trigger entities also exist.

Keyvalues

Flags

  • {| class="mw-collapsible mw-collapsed" style="background:initial;float:no;margin-bottom:1em;margin-left:0;padding-right:0.5em;border:1px solid rgba(255,255,255,0.1); border-left:solid 1px #8bb9e0; padding-left:1em;"

|+ style="text-align:left; white-space:nowrap; font-weight:bold; color:#ddd; " | BaseTrigger |

Everything (not including physics debris) : [64]
Clients (Survivors, Special Infected, Tanks Left 4 Dead seriesLeft 4 Dead series) : [1]
Only clients in vehicles : [32]
Only clients *not* in vehicles : [512]
Disallow Bots (removed since Left 4 Dead) : [4096]
NPCs (Common Infected, Witches Left 4 Dead seriesLeft 4 Dead series) : [2]
Only player ally NPCs : [16]
Only NPCs in vehicles (respects player ally flag) : [2048]
Physics Objects (not including physics debris) : [8]
Physics debris (include also physics debris) : [1024]
Pushables (Passes entities with classname func_pushable) : [4] Obsolete
Deprecated.
Equivalent to using Everything + filter_activator_class that filters func_pushable.

|}

Inputs

  • BaseTrigger:
Toggle
Toggles this trigger between enabled and disabled states.
Enable
Enable trigger
Disable
Disable trigger

Outputs

  • TriggerOnce:
OnStartTouch
Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (!activator is the "toucher.")
OnTrigger
Fired repeatedly with a delay while an entity is within this trigger's volume. Delay is defined by Delay Before Reset key.
  • OnEndTouch
Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire.
  • OnEndTouchAll
Fires when an entity stops touching this trigger, and no other entities are touching it. Only entities that passed this trigger's filters are considered.