Info zombie spawn: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
ThaiGrocer (talk | contribs) mNo edit summary |
||
Line 17: | Line 17: | ||
:Spawns a random infected. | :Spawns a random infected. | ||
== Outputs == | == Outputs == | ||
* | *'''OnSpawnNormal''' | ||
:Fired when the spawner creates a normal infected. | |||
*'''OnSpawnSmoker''' | |||
:Fired when the spawner creates a Smoker. | |||
*'''OnSpawnBoomer''' | |||
:Fired when the spawner creates a Boomer. | |||
*'''OnSpawnHunter''' | |||
:Fired when the spawner creates a Hunter. | |||
*'''OnSpawnSpitter''' | |||
:Fired when the spawner creates a Spitter. | |||
*'''OnSpawnJockey''' | |||
:Fired when the spawner creates a Jockey. | |||
*'''OnSpawnCharger''' | |||
:Fired when the spawner creates a Charger. | |||
*'''OnSpawnWitch''' | |||
:Fired when the spawner creates a Witch. | |||
*'''OnSpawnTank''' | |||
:Fired when the spawner creates a Tank. | |||
{{O Targetname}} | |||
== See also == | == See also == |
Revision as of 07:31, 12 October 2010
Entity description
A select spawnpoint for a random infected.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Population
- <string> A set of infected to spawn. See left4dead\scripts\population.txt for possible values.
Flags
- none
Inputs
- SpawnZombie
- Spawns a random infected.
Outputs
- OnSpawnNormal
- Fired when the spawner creates a normal infected.
- OnSpawnSmoker
- Fired when the spawner creates a Smoker.
- OnSpawnBoomer
- Fired when the spawner creates a Boomer.
- OnSpawnHunter
- Fired when the spawner creates a Hunter.
- OnSpawnSpitter
- Fired when the spawner creates a Spitter.
- OnSpawnJockey
- Fired when the spawner creates a Jockey.
- OnSpawnCharger
- Fired when the spawner creates a Charger.
- OnSpawnWitch
- Fired when the spawner creates a Witch.
- OnSpawnTank
- Fired when the spawner creates a Tank.