Env sprite oriented: Difference between revisions
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Note:This entity will only work on sprites that are
Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame and World Space Glow.
TomEdwards (talk | contribs) (cleanup) |
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{{note|The only [[Render Modes|render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'' and ''World Space Glow''.}} | {{note|The only [[Render Modes|render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'' and ''World Space Glow''.}} | ||
== Keyvalues == | == Keyvalues == | ||
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{{O Targetname}} | {{O Targetname}} | ||
== See also == | |||
* [[env_sprite]] | |||
* [[env_fire]] | |||
* [[env_steam]] | |||
* [[env_lightglow]] |
Revision as of 03:00, 12 November 2011
Template:Base point It is an env_sprite that faces in a specific angular direction (as opposed to always facing the camera).

$spriteorientation oriented
.