$modelname: Difference between revisions

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(please use the talk page for discussion. (You've probably got the SDK set to the wrong game.))
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{{otherlang2
|ru=$modelname:ru
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The [[QC command]] '''<code>$modelname</code>''' must always be used. It specifies the path and filename of the compiled model, relative to the <code>\models</code> folder of [[VPROJECT]].
The [[QC command]] '''<code>$modelname</code>''' must always be used. It specifies the path and filename of the compiled model, relative to the <code>\models</code> folder of [[VPROJECT]].


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This model will be created at <code><game>\models\weapons\shell.mdl</code>.
This model will be created at <code><game>\models\weapons\shell.mdl</code>.


{{otherlang:en}}
{{otherlang:en:ru|$modelname:ru}}


[[Category:QC Commands|m]]
[[Category:QC Commands|m]]

Revision as of 21:24, 9 March 2011

Template:Otherlang2 The QC command $modelname must always be used. It specifies the path and filename of the compiled model, relative to the \models folder of VPROJECT.

Warning.pngWarning:Studiomdl won't create folders that don't exist. The path specified by $modelname must exist before compiling begins.

Example

$modelname		"weapons\shell.mdl"
$cdmaterials		"models\weapons\"
$body		shell	"shell-ref.smd"
$sequence	idle	"shell-idle.smd"

This model will be created at <game>\models\weapons\shell.mdl.