List of L4D Soundscapes: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Added soundscapes from "The Last Stand" - lighthouse.* - l4d_sv_lighthouse.bsp)
m (markup improvements)
Line 3: Line 3:
== soundscapes_airport ==
== soundscapes_airport ==


*urban.airport.rooftop.spawn
* urban.airport.rooftop.spawn
*airport.finaleoutside
* airport.finaleoutside


//  Airport 01
=== Airport 01 ===


*airport_01.rooftop
* airport_01.rooftop
*airport_01.apartment
* airport_01.apartment
*airport_01.street
* airport_01.street
*airport_01.alley
* airport_01.alley
*airport_01.rooftopspawn
* airport_01.rooftopspawn
*airport_01.inn
* airport_01.inn
*airport_01.hotel
* airport_01.hotel
*airport_01.greenhouse
* airport_01.greenhouse


//  Airport 02
=== Airport 02 ===


*airport_02.street
* airport_02.street
*airport_02.alley
* airport_02.alley
*airport_02.apartment
* airport_02.apartment
*airport_02.rooftop
* airport_02.rooftop
*airport_02.pillarsroom
* airport_02.pillarsroom
*airport_02.office
* airport_02.office
*airport_02.respawn
* airport_02.respawn


//  Airport 03
=== Airport 03 ===


*airport_03.alley
* airport_03.alley
*airport_03.boilerroom
* airport_03.boilerroom
*airport_03.street
* airport_03.street
*airport_03.streetoffices
* airport_03.streetoffices
*airport_03.pumproomsmall
* airport_03.pumproomsmall
*airport_03.powerplant
* airport_03.powerplant
*airport_03.powerplantinside
* airport_03.powerplantinside
*airport_03.controlroom
* airport_03.controlroom
*airport_03.respawn
* airport_03.respawn
*airport_03.parkinggarage
* airport_03.parkinggarage
*airport_03.skybridge
* airport_03.skybridge
*airport_03.airportinterior
* airport_03.airportinterior


//  Airport 04
=== Airport 04 ===


*airport_04.office
* airport_04.office
*airport_04.baggageclaim
* airport_04.baggageclaim
*airport_04.terminal
* airport_04.terminal
*airport_04.conveyor
* airport_04.conveyor
*airport_04.respawn
* airport_04.respawn
*airport_04.ramp
* airport_04.ramp
*airport_04.bathroom
* airport_04.bathroom
*airport_04.ticketing
* airport_04.ticketing
*airport_04.security
* airport_04.security


//  Airport 05
=== Airport 05 ===


*airport_05.street
* airport_05.street
*airport_05.finaleinside
* airport_05.finaleinside
*airport_05.finaleoutside
* airport_05.finaleoutside
*airport_05.respawn
* airport_05.respawn
*airport_05.finaleroof
* airport_05.finaleroof


== soundscapes_farm ==
== soundscapes_farm ==


//  Farm 01
=== Farm 01 ===


*farm_01.morning
* farm_01.morning
*farm_01.bridge
* farm_01.bridge
*farm_01.smallbuilding
* farm_01.smallbuilding
*farm_01.trainyardentrance
* farm_01.trainyardentrance
*farm_01.trainyardrespawn
* farm_01.trainyardrespawn


//  Farm 02
=== Farm 02 ===


*farm_02.trainyardentrance
* farm_02.trainyardentrance
*farm_02.trainyardrespawn
* farm_02.trainyardrespawn
*farm_02.trainyardbuilding2
* farm_02.trainyardbuilding2
*farm_02.trainyardbuilding2window
* farm_02.trainyardbuilding2window
*farm_02.trainyard2
* farm_02.trainyard2
*farm_02.traintunnel
* farm_02.traintunnel
*farm_02.drainagesmall
* farm_02.drainagesmall


//  Farm 03
=== Farm 03 ===


*farm_03.drainagesmall
* farm_03.drainagesmall
*farm_03.drainagebig
* farm_03.drainagebig
*farm_03.traintunnel
* farm_03.traintunnel
*farm_03.morning
* farm_03.morning
*farm_03.house
* farm_03.house


//  Farm 04
=== Farm 04 ===


*farm_04.morning
* farm_04.morning
*farm_04.trainyardentrance
* farm_04.trainyardentrance
*farm_04.bridge
* farm_04.bridge
*farm_04.smallbuilding2
* farm_04.smallbuilding2
*farm_04.house
* farm_04.house


//  Farm 05
=== Farm 05 ===


*farm_05.trainyardentrance
* farm_05.trainyardentrance
*farm_05.morning
* farm_05.morning
*farm_05.smallbuilding2
* farm_05.smallbuilding2
*farm_05.smallbuilding2
* farm_05.smallbuilding2


== soundscapes_hospital ==
== soundscapes_hospital ==


*background_menu.streetrain
* background_menu.streetrain


//  Hospital 01
=== Hospital 01 ===


*hospital_01.alleyrain
* hospital_01.alleyrain
*hospital_01.streetrain
* hospital_01.streetrain
*hospital_01.subway
* hospital_01.subway
*hospital_01.rooftop_1b_interior2
* hospital_01.rooftop_1b_interior2
*hospital_01.street
* hospital_01.street
*hospital_01.rooftop_1b
* hospital_01.rooftop_1b
*hospital_01.rooftop_1b_interior
* hospital_01.rooftop_1b_interior


//  Hospital 02
=== Hospital 02 ===


*hospital_02.rooftop_1b_interior2
* hospital_02.rooftop_1b_interior2
*hospital_02.underground_2
* hospital_02.underground_2
*hospital_02.underground_1
* hospital_02.underground_1
*hospital_02.underground_3
* hospital_02.underground_3
*hospital_02.pillarsroom
* hospital_02.pillarsroom
*hospital_02.alleyrain
* hospital_02.alleyrain
*hospital_02.generatorroom_off
* hospital_02.generatorroom_off
*hospital_02.generatorroom
* hospital_02.generatorroom
*hospital_02.streetrain
* hospital_02.streetrain
*hospital_02.rooftop_1b_interior
* hospital_02.rooftop_1b_interior
*hospital_02.rooftop
* hospital_02.rooftop
*hospital_02.controlroom
* hospital_02.controlroom
*hospital_02.warehouseoutside
* hospital_02.warehouseoutside


//  Hospital 03
=== Hospital 03 ===


*hospital_03.alleyrain
* hospital_03.alleyrain
*hospital_03.rooftop_1b_interior2
* hospital_03.rooftop_1b_interior2
*hospital_03.warehouse_1
* hospital_03.warehouse_1
*hospital_03.steamtunnel
* hospital_03.steamtunnel
*hospital_03.boilerroom
* hospital_03.boilerroom
*hospital_03.sewer
* hospital_03.sewer
*hospital_03.pipetunnel
* hospital_03.pipetunnel
*hospital_03.streetrain
* hospital_03.streetrain
*hospital_03.hospital
* hospital_03.hospital
*hospital_03.rooftop_1b_interior
* hospital_03.rooftop_1b_interior
*hospital_03.respawn
* hospital_03.respawn


//  Hospital 04
=== Hospital 04 ===


*hospital_04.hospital_interior
* hospital_04.hospital_interior
*hospital_04.hospital_atrium
* hospital_04.hospital_atrium
*hospital_04.elevator
* hospital_04.elevator
*hospital_04.finaleoutside
* hospital_04.finaleoutside
*hospital_04.construction
* hospital_04.construction
*hospital_04.street
* hospital_04.street
*hospital_04.respawn
* hospital_04.respawn


//  Hospital 05
=== Hospital 05 ===


*hospital_05.street
* hospital_05.street
*hospital_05.finaleinside
* hospital_05.finaleinside
*hospital_05.finaleoutside
* hospital_05.finaleoutside
*hospital_05.respawn
* hospital_05.respawn
*hospital_05.finaleroof
* hospital_05.finaleroof
*hospital_05.elevatorshaft
* hospital_05.elevatorshaft


== soundscapes_rural ==
== soundscapes_rural ==


//  rural
=== rural ===


*rural.woods
* rural.woods
*rural.woods3
* rural.woods3
*rural.morning
* rural.morning
*rural.bridge
* rural.bridge
*rural.smallbuilding
* rural.smallbuilding
*rural.smallbuilding2
* rural.smallbuilding2
*rural.river
* rural.river
*rural.caveclosed
* rural.caveclosed
*rural.caveopen
* rural.caveopen
*rural.traintunnel
* rural.traintunnel
*rural.pumproom
* rural.pumproom
*rural.bigroom
* rural.bigroom
*rural.drainagebig
* rural.drainagebig
*rural.drainagesmall
* rural.drainagesmall
*rural.drainageopen
* rural.drainageopen
*rural.trainyardentrance
* rural.trainyardentrance
*rural.trainyardrespawn
* rural.trainyardrespawn
*rural.trainyardbuilding
* rural.trainyardbuilding
*rural.trainyardbuilding2
* rural.trainyardbuilding2
*rural.trainyardbuilding2window
* rural.trainyardbuilding2window
*rural.trainyard
* rural.trainyard
*rural.trainyard2
* rural.trainyard2
*rural.house
* rural.house
*rural.town
* rural.town
*rural.towninside
* rural.towninside
*rural.townalley
* rural.townalley
*rural.boatinterior
* rural.boatinterior
*rural.boatexterior
* rural.boatexterior
*rural.shoreline
* rural.shoreline
*rural.town_02
* rural.town_02
*rural.shack
* rural.shack
*rural.combat_far_heavy
* rural.combat_far_heavy
*rural.combat_far_medium
* rural.combat_far_medium
*rural.combat_close_light
* rural.combat_close_light


== soundscapes_smalltown ==
== soundscapes_smalltown ==


//  Small Town 01
=== Small Town 01 ===


*smalltown_01.woods_start
* smalltown_01.woods_start
*smalltown_01.woods
* smalltown_01.woods
*smalltown_01.riverbed
* smalltown_01.riverbed
*smalltown_01.tunnel
* smalltown_01.tunnel
*smalltown_01.tunnel_hall
* smalltown_01.tunnel_hall
*smalltown_01.tunnel_bigroom
* smalltown_01.tunnel_bigroom
*smalltown_01.river
* smalltown_01.river
*smalltown_01.caveclosed
* smalltown_01.caveclosed
*smalltown_01.caveopen
* smalltown_01.caveopen
*smalltown_01.pumproom
* smalltown_01.pumproom


//  Small Town 02
=== Small Town 02 ===


*smalltown_02.pumproom
* smalltown_02.pumproom
*smalltown_02.drainagesmall
* smalltown_02.drainagesmall
*smalltown_02.drainagemedium
* smalltown_02.drainagemedium
*smalltown_02.drainagebig
* smalltown_02.drainagebig
*smalltown_02.drainageopen
* smalltown_02.drainageopen
*smalltown_02.trainyardbuilding
* smalltown_02.trainyardbuilding
*smalltown_02.woods
* smalltown_02.woods


//  Small Town 03
=== Small Town 03 ===


*smalltown_03.trainyardbuilding
* smalltown_03.trainyardbuilding
*smalltown_03.trainyard
* smalltown_03.trainyard
*smalltown_03.woods_far
* smalltown_03.woods_far
*smalltown_03.woods_medium
* smalltown_03.woods_medium
*smalltown_03.woods_close
* smalltown_03.woods_close
*smalltown_03.graveyard
* smalltown_03.graveyard
*smalltown_03.church
* smalltown_03.church
*smalltown_03.house
* smalltown_03.house
*smalltown_03.town
* smalltown_03.town
*smalltown_03.towninside
* smalltown_03.towninside
*smalltown_03.townalley
* smalltown_03.townalley


//  Small Town 04
=== Small Town 04 ===


*smalltown_04.town
* smalltown_04.town
*smalltown_04.towninside
* smalltown_04.towninside
*smalltown_04.townalley
* smalltown_04.townalley
*smalltown_04.street
* smalltown_04.street
*smalltown_04.house
* smalltown_04.house
*smalltown_04.trainyardbuilding
* smalltown_04.trainyardbuilding


//  Small Town 05
=== Small Town 05 ===


*smalltown_05.park
* smalltown_05.park
*smalltown_05.shack
* smalltown_05.shack
*smalltown_05.town
* smalltown_05.town
*smalltown_05.boatinterior
* smalltown_05.boatinterior
*smalltown_05.boatexterior
* smalltown_05.boatexterior
*smalltown_05.shoreline
* smalltown_05.shoreline
*smalltown_05.house
* smalltown_05.house


== soundscapes_urban ==
== soundscapes_urban ==


//  generic urban
=== generic urban ===


*urban.util_interiorslams
* urban.util_interiorslams
*urban.util_metalslams
* urban.util_metalslams
*urban.util_metalslams 2
* urban.util_metalslams 2
*urban.util_woodfloorsqueaks
* urban.util_woodfloorsqueaks
*urban.util_windgust
* urban.util_windgust
*urban.util_distantcombat
* urban.util_distantcombat
*urban.util_distantexplosions
* urban.util_distantexplosions
*urban.util_rat_scratches
* urban.util_rat_scratches
*urban.util_genericrooftop
* urban.util_genericrooftop
*urban.util_genericexterior_from_interior_1
* urban.util_genericexterior_from_interior_1
*urban.util_genericexterior_from_interior_2
* urban.util_genericexterior_from_interior_2
*urban.util_flies
* urban.util_flies
*urban.util_steam
* urban.util_steam
*urban.util_pipes
* urban.util_pipes
*urban.rooftop_1b
* urban.rooftop_1b
*urban.rooftop_1b_interior
* urban.rooftop_1b_interior
*urban.rooftop_1b_interior2
* urban.rooftop_1b_interior2
*urban.underground_1
* urban.underground_1
*urban.underground_2
* urban.underground_2
*urban.underground_3
* urban.underground_3
*urban.controlroom
* urban.controlroom
*urban.warehouse_1
* urban.warehouse_1
*urban.steamtunnel
* urban.steamtunnel
*urban.boilerroom
* urban.boilerroom
*urban.hospital_interior
* urban.hospital_interior
*urban.flies
* urban.flies
*urban.rooftop
* urban.rooftop
*urban.street
* urban.street
*urban.streetrain
* urban.streetrain
*urban.alley
* urban.alley
*urban.alleyrain
* urban.alleyrain
*urban.sewer
* urban.sewer
*urban.pipetunnel
* urban.pipetunnel
*urban.apartment
* urban.apartment
*urban.generatorroom_off
* urban.generatorroom_off
*urban.generatorroom
* urban.generatorroom
*urban.respawn
* urban.respawn
*hospital.respawn //empty - nav test
* hospital.respawn //empty - nav test
*urban.rooftopspawn
* urban.rooftopspawn
*urban.hospitalspawn
* urban.hospitalspawn
*urban.spawnrain
* urban.spawnrain
*urban.hospital
* urban.hospital
*urban.office
* urban.office
*urban.subway
* urban.subway
*urban.pillarsroom
* urban.pillarsroom
*urban.conveniencestore
* urban.conveniencestore
*urban.warehouseoutside
* urban.warehouseoutside
*urban.warehouseinside
* urban.warehouseinside
*urban.tankroom
* urban.tankroom
*urban.powerplant
* urban.powerplant
*urban.powerplantinside
* urban.powerplantinside
*urban.parkinggarage
* urban.parkinggarage
*urban.elevator
* urban.elevator
*urban.construction
* urban.construction
*urban.finaleinside
* urban.finaleinside
*urban.finaleoutside
* urban.finaleoutside
*urban.finaleroof
* urban.finaleroof


== soundscapes_lighthouse ==
== soundscapes_lighthouse ==


*lighthouse.woods
* lighthouse.woods
*lighthouse.house
* lighthouse.house


[[Category:Level Design]]
[[Category:Level Design]]

Revision as of 04:58, 6 January 2010

Below is a list of soundscapes for use in Left 4 Dead. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

soundscapes_airport

  • urban.airport.rooftop.spawn
  • airport.finaleoutside

Airport 01

  • airport_01.rooftop
  • airport_01.apartment
  • airport_01.street
  • airport_01.alley
  • airport_01.rooftopspawn
  • airport_01.inn
  • airport_01.hotel
  • airport_01.greenhouse

Airport 02

  • airport_02.street
  • airport_02.alley
  • airport_02.apartment
  • airport_02.rooftop
  • airport_02.pillarsroom
  • airport_02.office
  • airport_02.respawn

Airport 03

  • airport_03.alley
  • airport_03.boilerroom
  • airport_03.street
  • airport_03.streetoffices
  • airport_03.pumproomsmall
  • airport_03.powerplant
  • airport_03.powerplantinside
  • airport_03.controlroom
  • airport_03.respawn
  • airport_03.parkinggarage
  • airport_03.skybridge
  • airport_03.airportinterior

Airport 04

  • airport_04.office
  • airport_04.baggageclaim
  • airport_04.terminal
  • airport_04.conveyor
  • airport_04.respawn
  • airport_04.ramp
  • airport_04.bathroom
  • airport_04.ticketing
  • airport_04.security

Airport 05

  • airport_05.street
  • airport_05.finaleinside
  • airport_05.finaleoutside
  • airport_05.respawn
  • airport_05.finaleroof

soundscapes_farm

Farm 01

  • farm_01.morning
  • farm_01.bridge
  • farm_01.smallbuilding
  • farm_01.trainyardentrance
  • farm_01.trainyardrespawn

Farm 02

  • farm_02.trainyardentrance
  • farm_02.trainyardrespawn
  • farm_02.trainyardbuilding2
  • farm_02.trainyardbuilding2window
  • farm_02.trainyard2
  • farm_02.traintunnel
  • farm_02.drainagesmall

Farm 03

  • farm_03.drainagesmall
  • farm_03.drainagebig
  • farm_03.traintunnel
  • farm_03.morning
  • farm_03.house

Farm 04

  • farm_04.morning
  • farm_04.trainyardentrance
  • farm_04.bridge
  • farm_04.smallbuilding2
  • farm_04.house

Farm 05

  • farm_05.trainyardentrance
  • farm_05.morning
  • farm_05.smallbuilding2
  • farm_05.smallbuilding2

soundscapes_hospital

  • background_menu.streetrain

Hospital 01

  • hospital_01.alleyrain
  • hospital_01.streetrain
  • hospital_01.subway
  • hospital_01.rooftop_1b_interior2
  • hospital_01.street
  • hospital_01.rooftop_1b
  • hospital_01.rooftop_1b_interior

Hospital 02

  • hospital_02.rooftop_1b_interior2
  • hospital_02.underground_2
  • hospital_02.underground_1
  • hospital_02.underground_3
  • hospital_02.pillarsroom
  • hospital_02.alleyrain
  • hospital_02.generatorroom_off
  • hospital_02.generatorroom
  • hospital_02.streetrain
  • hospital_02.rooftop_1b_interior
  • hospital_02.rooftop
  • hospital_02.controlroom
  • hospital_02.warehouseoutside

Hospital 03

  • hospital_03.alleyrain
  • hospital_03.rooftop_1b_interior2
  • hospital_03.warehouse_1
  • hospital_03.steamtunnel
  • hospital_03.boilerroom
  • hospital_03.sewer
  • hospital_03.pipetunnel
  • hospital_03.streetrain
  • hospital_03.hospital
  • hospital_03.rooftop_1b_interior
  • hospital_03.respawn

Hospital 04

  • hospital_04.hospital_interior
  • hospital_04.hospital_atrium
  • hospital_04.elevator
  • hospital_04.finaleoutside
  • hospital_04.construction
  • hospital_04.street
  • hospital_04.respawn

Hospital 05

  • hospital_05.street
  • hospital_05.finaleinside
  • hospital_05.finaleoutside
  • hospital_05.respawn
  • hospital_05.finaleroof
  • hospital_05.elevatorshaft

soundscapes_rural

rural

  • rural.woods
  • rural.woods3
  • rural.morning
  • rural.bridge
  • rural.smallbuilding
  • rural.smallbuilding2
  • rural.river
  • rural.caveclosed
  • rural.caveopen
  • rural.traintunnel
  • rural.pumproom
  • rural.bigroom
  • rural.drainagebig
  • rural.drainagesmall
  • rural.drainageopen
  • rural.trainyardentrance
  • rural.trainyardrespawn
  • rural.trainyardbuilding
  • rural.trainyardbuilding2
  • rural.trainyardbuilding2window
  • rural.trainyard
  • rural.trainyard2
  • rural.house
  • rural.town
  • rural.towninside
  • rural.townalley
  • rural.boatinterior
  • rural.boatexterior
  • rural.shoreline
  • rural.town_02
  • rural.shack
  • rural.combat_far_heavy
  • rural.combat_far_medium
  • rural.combat_close_light

soundscapes_smalltown

Small Town 01

  • smalltown_01.woods_start
  • smalltown_01.woods
  • smalltown_01.riverbed
  • smalltown_01.tunnel
  • smalltown_01.tunnel_hall
  • smalltown_01.tunnel_bigroom
  • smalltown_01.river
  • smalltown_01.caveclosed
  • smalltown_01.caveopen
  • smalltown_01.pumproom

Small Town 02

  • smalltown_02.pumproom
  • smalltown_02.drainagesmall
  • smalltown_02.drainagemedium
  • smalltown_02.drainagebig
  • smalltown_02.drainageopen
  • smalltown_02.trainyardbuilding
  • smalltown_02.woods

Small Town 03

  • smalltown_03.trainyardbuilding
  • smalltown_03.trainyard
  • smalltown_03.woods_far
  • smalltown_03.woods_medium
  • smalltown_03.woods_close
  • smalltown_03.graveyard
  • smalltown_03.church
  • smalltown_03.house
  • smalltown_03.town
  • smalltown_03.towninside
  • smalltown_03.townalley

Small Town 04

  • smalltown_04.town
  • smalltown_04.towninside
  • smalltown_04.townalley
  • smalltown_04.street
  • smalltown_04.house
  • smalltown_04.trainyardbuilding

Small Town 05

  • smalltown_05.park
  • smalltown_05.shack
  • smalltown_05.town
  • smalltown_05.boatinterior
  • smalltown_05.boatexterior
  • smalltown_05.shoreline
  • smalltown_05.house

soundscapes_urban

generic urban

  • urban.util_interiorslams
  • urban.util_metalslams
  • urban.util_metalslams 2
  • urban.util_woodfloorsqueaks
  • urban.util_windgust
  • urban.util_distantcombat
  • urban.util_distantexplosions
  • urban.util_rat_scratches
  • urban.util_genericrooftop
  • urban.util_genericexterior_from_interior_1
  • urban.util_genericexterior_from_interior_2
  • urban.util_flies
  • urban.util_steam
  • urban.util_pipes
  • urban.rooftop_1b
  • urban.rooftop_1b_interior
  • urban.rooftop_1b_interior2
  • urban.underground_1
  • urban.underground_2
  • urban.underground_3
  • urban.controlroom
  • urban.warehouse_1
  • urban.steamtunnel
  • urban.boilerroom
  • urban.hospital_interior
  • urban.flies
  • urban.rooftop
  • urban.street
  • urban.streetrain
  • urban.alley
  • urban.alleyrain
  • urban.sewer
  • urban.pipetunnel
  • urban.apartment
  • urban.generatorroom_off
  • urban.generatorroom
  • urban.respawn
  • hospital.respawn //empty - nav test
  • urban.rooftopspawn
  • urban.hospitalspawn
  • urban.spawnrain
  • urban.hospital
  • urban.office
  • urban.subway
  • urban.pillarsroom
  • urban.conveniencestore
  • urban.warehouseoutside
  • urban.warehouseinside
  • urban.tankroom
  • urban.powerplant
  • urban.powerplantinside
  • urban.parkinggarage
  • urban.elevator
  • urban.construction
  • urban.finaleinside
  • urban.finaleoutside
  • urban.finaleroof

soundscapes_lighthouse

  • lighthouse.woods
  • lighthouse.house

Template:Otherlang:en Template:Otherlang:en:ru