List of L4D Soundscapes: Difference between revisions
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== soundscapes_airport == | == soundscapes_airport == | ||
*urban.airport.rooftop.spawn | * urban.airport.rooftop.spawn | ||
*airport.finaleoutside | * airport.finaleoutside | ||
=== Airport 01 === | |||
*airport_01.rooftop | * airport_01.rooftop | ||
*airport_01.apartment | * airport_01.apartment | ||
*airport_01.street | * airport_01.street | ||
*airport_01.alley | * airport_01.alley | ||
*airport_01.rooftopspawn | * airport_01.rooftopspawn | ||
*airport_01.inn | * airport_01.inn | ||
*airport_01.hotel | * airport_01.hotel | ||
*airport_01.greenhouse | * airport_01.greenhouse | ||
=== Airport 02 === | |||
*airport_02.street | * airport_02.street | ||
*airport_02.alley | * airport_02.alley | ||
*airport_02.apartment | * airport_02.apartment | ||
*airport_02.rooftop | * airport_02.rooftop | ||
*airport_02.pillarsroom | * airport_02.pillarsroom | ||
*airport_02.office | * airport_02.office | ||
*airport_02.respawn | * airport_02.respawn | ||
=== Airport 03 === | |||
*airport_03.alley | * airport_03.alley | ||
*airport_03.boilerroom | * airport_03.boilerroom | ||
*airport_03.street | * airport_03.street | ||
*airport_03.streetoffices | * airport_03.streetoffices | ||
*airport_03.pumproomsmall | * airport_03.pumproomsmall | ||
*airport_03.powerplant | * airport_03.powerplant | ||
*airport_03.powerplantinside | * airport_03.powerplantinside | ||
*airport_03.controlroom | * airport_03.controlroom | ||
*airport_03.respawn | * airport_03.respawn | ||
*airport_03.parkinggarage | * airport_03.parkinggarage | ||
*airport_03.skybridge | * airport_03.skybridge | ||
*airport_03.airportinterior | * airport_03.airportinterior | ||
=== Airport 04 === | |||
*airport_04.office | * airport_04.office | ||
*airport_04.baggageclaim | * airport_04.baggageclaim | ||
*airport_04.terminal | * airport_04.terminal | ||
*airport_04.conveyor | * airport_04.conveyor | ||
*airport_04.respawn | * airport_04.respawn | ||
*airport_04.ramp | * airport_04.ramp | ||
*airport_04.bathroom | * airport_04.bathroom | ||
*airport_04.ticketing | * airport_04.ticketing | ||
*airport_04.security | * airport_04.security | ||
=== Airport 05 === | |||
*airport_05.street | * airport_05.street | ||
*airport_05.finaleinside | * airport_05.finaleinside | ||
*airport_05.finaleoutside | * airport_05.finaleoutside | ||
*airport_05.respawn | * airport_05.respawn | ||
*airport_05.finaleroof | * airport_05.finaleroof | ||
== soundscapes_farm == | == soundscapes_farm == | ||
=== Farm 01 === | |||
*farm_01.morning | * farm_01.morning | ||
*farm_01.bridge | * farm_01.bridge | ||
*farm_01.smallbuilding | * farm_01.smallbuilding | ||
*farm_01.trainyardentrance | * farm_01.trainyardentrance | ||
*farm_01.trainyardrespawn | * farm_01.trainyardrespawn | ||
=== Farm 02 === | |||
*farm_02.trainyardentrance | * farm_02.trainyardentrance | ||
*farm_02.trainyardrespawn | * farm_02.trainyardrespawn | ||
*farm_02.trainyardbuilding2 | * farm_02.trainyardbuilding2 | ||
*farm_02.trainyardbuilding2window | * farm_02.trainyardbuilding2window | ||
*farm_02.trainyard2 | * farm_02.trainyard2 | ||
*farm_02.traintunnel | * farm_02.traintunnel | ||
*farm_02.drainagesmall | * farm_02.drainagesmall | ||
=== Farm 03 === | |||
*farm_03.drainagesmall | * farm_03.drainagesmall | ||
*farm_03.drainagebig | * farm_03.drainagebig | ||
*farm_03.traintunnel | * farm_03.traintunnel | ||
*farm_03.morning | * farm_03.morning | ||
*farm_03.house | * farm_03.house | ||
=== Farm 04 === | |||
*farm_04.morning | * farm_04.morning | ||
*farm_04.trainyardentrance | * farm_04.trainyardentrance | ||
*farm_04.bridge | * farm_04.bridge | ||
*farm_04.smallbuilding2 | * farm_04.smallbuilding2 | ||
*farm_04.house | * farm_04.house | ||
=== Farm 05 === | |||
*farm_05.trainyardentrance | * farm_05.trainyardentrance | ||
*farm_05.morning | * farm_05.morning | ||
*farm_05.smallbuilding2 | * farm_05.smallbuilding2 | ||
*farm_05.smallbuilding2 | * farm_05.smallbuilding2 | ||
== soundscapes_hospital == | == soundscapes_hospital == | ||
*background_menu.streetrain | * background_menu.streetrain | ||
=== Hospital 01 === | |||
*hospital_01.alleyrain | * hospital_01.alleyrain | ||
*hospital_01.streetrain | * hospital_01.streetrain | ||
*hospital_01.subway | * hospital_01.subway | ||
*hospital_01.rooftop_1b_interior2 | * hospital_01.rooftop_1b_interior2 | ||
*hospital_01.street | * hospital_01.street | ||
*hospital_01.rooftop_1b | * hospital_01.rooftop_1b | ||
*hospital_01.rooftop_1b_interior | * hospital_01.rooftop_1b_interior | ||
=== Hospital 02 === | |||
*hospital_02.rooftop_1b_interior2 | * hospital_02.rooftop_1b_interior2 | ||
*hospital_02.underground_2 | * hospital_02.underground_2 | ||
*hospital_02.underground_1 | * hospital_02.underground_1 | ||
*hospital_02.underground_3 | * hospital_02.underground_3 | ||
*hospital_02.pillarsroom | * hospital_02.pillarsroom | ||
*hospital_02.alleyrain | * hospital_02.alleyrain | ||
*hospital_02.generatorroom_off | * hospital_02.generatorroom_off | ||
*hospital_02.generatorroom | * hospital_02.generatorroom | ||
*hospital_02.streetrain | * hospital_02.streetrain | ||
*hospital_02.rooftop_1b_interior | * hospital_02.rooftop_1b_interior | ||
*hospital_02.rooftop | * hospital_02.rooftop | ||
*hospital_02.controlroom | * hospital_02.controlroom | ||
*hospital_02.warehouseoutside | * hospital_02.warehouseoutside | ||
=== Hospital 03 === | |||
*hospital_03.alleyrain | * hospital_03.alleyrain | ||
*hospital_03.rooftop_1b_interior2 | * hospital_03.rooftop_1b_interior2 | ||
*hospital_03.warehouse_1 | * hospital_03.warehouse_1 | ||
*hospital_03.steamtunnel | * hospital_03.steamtunnel | ||
*hospital_03.boilerroom | * hospital_03.boilerroom | ||
*hospital_03.sewer | * hospital_03.sewer | ||
*hospital_03.pipetunnel | * hospital_03.pipetunnel | ||
*hospital_03.streetrain | * hospital_03.streetrain | ||
*hospital_03.hospital | * hospital_03.hospital | ||
*hospital_03.rooftop_1b_interior | * hospital_03.rooftop_1b_interior | ||
*hospital_03.respawn | * hospital_03.respawn | ||
=== Hospital 04 === | |||
*hospital_04.hospital_interior | * hospital_04.hospital_interior | ||
*hospital_04.hospital_atrium | * hospital_04.hospital_atrium | ||
*hospital_04.elevator | * hospital_04.elevator | ||
*hospital_04.finaleoutside | * hospital_04.finaleoutside | ||
*hospital_04.construction | * hospital_04.construction | ||
*hospital_04.street | * hospital_04.street | ||
*hospital_04.respawn | * hospital_04.respawn | ||
=== Hospital 05 === | |||
*hospital_05.street | * hospital_05.street | ||
*hospital_05.finaleinside | * hospital_05.finaleinside | ||
*hospital_05.finaleoutside | * hospital_05.finaleoutside | ||
*hospital_05.respawn | * hospital_05.respawn | ||
*hospital_05.finaleroof | * hospital_05.finaleroof | ||
*hospital_05.elevatorshaft | * hospital_05.elevatorshaft | ||
== soundscapes_rural == | == soundscapes_rural == | ||
=== rural === | |||
*rural.woods | * rural.woods | ||
*rural.woods3 | * rural.woods3 | ||
*rural.morning | * rural.morning | ||
*rural.bridge | * rural.bridge | ||
*rural.smallbuilding | * rural.smallbuilding | ||
*rural.smallbuilding2 | * rural.smallbuilding2 | ||
*rural.river | * rural.river | ||
*rural.caveclosed | * rural.caveclosed | ||
*rural.caveopen | * rural.caveopen | ||
*rural.traintunnel | * rural.traintunnel | ||
*rural.pumproom | * rural.pumproom | ||
*rural.bigroom | * rural.bigroom | ||
*rural.drainagebig | * rural.drainagebig | ||
*rural.drainagesmall | * rural.drainagesmall | ||
*rural.drainageopen | * rural.drainageopen | ||
*rural.trainyardentrance | * rural.trainyardentrance | ||
*rural.trainyardrespawn | * rural.trainyardrespawn | ||
*rural.trainyardbuilding | * rural.trainyardbuilding | ||
*rural.trainyardbuilding2 | * rural.trainyardbuilding2 | ||
*rural.trainyardbuilding2window | * rural.trainyardbuilding2window | ||
*rural.trainyard | * rural.trainyard | ||
*rural.trainyard2 | * rural.trainyard2 | ||
*rural.house | * rural.house | ||
*rural.town | * rural.town | ||
*rural.towninside | * rural.towninside | ||
*rural.townalley | * rural.townalley | ||
*rural.boatinterior | * rural.boatinterior | ||
*rural.boatexterior | * rural.boatexterior | ||
*rural.shoreline | * rural.shoreline | ||
*rural.town_02 | * rural.town_02 | ||
*rural.shack | * rural.shack | ||
*rural.combat_far_heavy | * rural.combat_far_heavy | ||
*rural.combat_far_medium | * rural.combat_far_medium | ||
*rural.combat_close_light | * rural.combat_close_light | ||
== soundscapes_smalltown == | == soundscapes_smalltown == | ||
=== Small Town 01 === | |||
*smalltown_01.woods_start | * smalltown_01.woods_start | ||
*smalltown_01.woods | * smalltown_01.woods | ||
*smalltown_01.riverbed | * smalltown_01.riverbed | ||
*smalltown_01.tunnel | * smalltown_01.tunnel | ||
*smalltown_01.tunnel_hall | * smalltown_01.tunnel_hall | ||
*smalltown_01.tunnel_bigroom | * smalltown_01.tunnel_bigroom | ||
*smalltown_01.river | * smalltown_01.river | ||
*smalltown_01.caveclosed | * smalltown_01.caveclosed | ||
*smalltown_01.caveopen | * smalltown_01.caveopen | ||
*smalltown_01.pumproom | * smalltown_01.pumproom | ||
=== Small Town 02 === | |||
*smalltown_02.pumproom | * smalltown_02.pumproom | ||
*smalltown_02.drainagesmall | * smalltown_02.drainagesmall | ||
*smalltown_02.drainagemedium | * smalltown_02.drainagemedium | ||
*smalltown_02.drainagebig | * smalltown_02.drainagebig | ||
*smalltown_02.drainageopen | * smalltown_02.drainageopen | ||
*smalltown_02.trainyardbuilding | * smalltown_02.trainyardbuilding | ||
*smalltown_02.woods | * smalltown_02.woods | ||
=== Small Town 03 === | |||
*smalltown_03.trainyardbuilding | * smalltown_03.trainyardbuilding | ||
*smalltown_03.trainyard | * smalltown_03.trainyard | ||
*smalltown_03.woods_far | * smalltown_03.woods_far | ||
*smalltown_03.woods_medium | * smalltown_03.woods_medium | ||
*smalltown_03.woods_close | * smalltown_03.woods_close | ||
*smalltown_03.graveyard | * smalltown_03.graveyard | ||
*smalltown_03.church | * smalltown_03.church | ||
*smalltown_03.house | * smalltown_03.house | ||
*smalltown_03.town | * smalltown_03.town | ||
*smalltown_03.towninside | * smalltown_03.towninside | ||
*smalltown_03.townalley | * smalltown_03.townalley | ||
=== Small Town 04 === | |||
*smalltown_04.town | * smalltown_04.town | ||
*smalltown_04.towninside | * smalltown_04.towninside | ||
*smalltown_04.townalley | * smalltown_04.townalley | ||
*smalltown_04.street | * smalltown_04.street | ||
*smalltown_04.house | * smalltown_04.house | ||
*smalltown_04.trainyardbuilding | * smalltown_04.trainyardbuilding | ||
=== Small Town 05 === | |||
*smalltown_05.park | * smalltown_05.park | ||
*smalltown_05.shack | * smalltown_05.shack | ||
*smalltown_05.town | * smalltown_05.town | ||
*smalltown_05.boatinterior | * smalltown_05.boatinterior | ||
*smalltown_05.boatexterior | * smalltown_05.boatexterior | ||
*smalltown_05.shoreline | * smalltown_05.shoreline | ||
*smalltown_05.house | * smalltown_05.house | ||
== soundscapes_urban == | == soundscapes_urban == | ||
=== generic urban === | |||
*urban.util_interiorslams | * urban.util_interiorslams | ||
*urban.util_metalslams | * urban.util_metalslams | ||
*urban.util_metalslams 2 | * urban.util_metalslams 2 | ||
*urban.util_woodfloorsqueaks | * urban.util_woodfloorsqueaks | ||
*urban.util_windgust | * urban.util_windgust | ||
*urban.util_distantcombat | * urban.util_distantcombat | ||
*urban.util_distantexplosions | * urban.util_distantexplosions | ||
*urban.util_rat_scratches | * urban.util_rat_scratches | ||
*urban.util_genericrooftop | * urban.util_genericrooftop | ||
*urban.util_genericexterior_from_interior_1 | * urban.util_genericexterior_from_interior_1 | ||
*urban.util_genericexterior_from_interior_2 | * urban.util_genericexterior_from_interior_2 | ||
*urban.util_flies | * urban.util_flies | ||
*urban.util_steam | * urban.util_steam | ||
*urban.util_pipes | * urban.util_pipes | ||
*urban.rooftop_1b | * urban.rooftop_1b | ||
*urban.rooftop_1b_interior | * urban.rooftop_1b_interior | ||
*urban.rooftop_1b_interior2 | * urban.rooftop_1b_interior2 | ||
*urban.underground_1 | * urban.underground_1 | ||
*urban.underground_2 | * urban.underground_2 | ||
*urban.underground_3 | * urban.underground_3 | ||
*urban.controlroom | * urban.controlroom | ||
*urban.warehouse_1 | * urban.warehouse_1 | ||
*urban.steamtunnel | * urban.steamtunnel | ||
*urban.boilerroom | * urban.boilerroom | ||
*urban.hospital_interior | * urban.hospital_interior | ||
*urban.flies | * urban.flies | ||
*urban.rooftop | * urban.rooftop | ||
*urban.street | * urban.street | ||
*urban.streetrain | * urban.streetrain | ||
*urban.alley | * urban.alley | ||
*urban.alleyrain | * urban.alleyrain | ||
*urban.sewer | * urban.sewer | ||
*urban.pipetunnel | * urban.pipetunnel | ||
*urban.apartment | * urban.apartment | ||
*urban.generatorroom_off | * urban.generatorroom_off | ||
*urban.generatorroom | * urban.generatorroom | ||
*urban.respawn | * urban.respawn | ||
*hospital.respawn //empty - nav test | * hospital.respawn //empty - nav test | ||
*urban.rooftopspawn | * urban.rooftopspawn | ||
*urban.hospitalspawn | * urban.hospitalspawn | ||
*urban.spawnrain | * urban.spawnrain | ||
*urban.hospital | * urban.hospital | ||
*urban.office | * urban.office | ||
*urban.subway | * urban.subway | ||
*urban.pillarsroom | * urban.pillarsroom | ||
*urban.conveniencestore | * urban.conveniencestore | ||
*urban.warehouseoutside | * urban.warehouseoutside | ||
*urban.warehouseinside | * urban.warehouseinside | ||
*urban.tankroom | * urban.tankroom | ||
*urban.powerplant | * urban.powerplant | ||
*urban.powerplantinside | * urban.powerplantinside | ||
*urban.parkinggarage | * urban.parkinggarage | ||
*urban.elevator | * urban.elevator | ||
*urban.construction | * urban.construction | ||
*urban.finaleinside | * urban.finaleinside | ||
*urban.finaleoutside | * urban.finaleoutside | ||
*urban.finaleroof | * urban.finaleroof | ||
== soundscapes_lighthouse == | == soundscapes_lighthouse == | ||
*lighthouse.woods | * lighthouse.woods | ||
*lighthouse.house | * lighthouse.house | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 04:58, 6 January 2010
Below is a list of soundscapes for use in Left 4 Dead. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
soundscapes_airport
- urban.airport.rooftop.spawn
- airport.finaleoutside
Airport 01
- airport_01.rooftop
- airport_01.apartment
- airport_01.street
- airport_01.alley
- airport_01.rooftopspawn
- airport_01.inn
- airport_01.hotel
- airport_01.greenhouse
Airport 02
- airport_02.street
- airport_02.alley
- airport_02.apartment
- airport_02.rooftop
- airport_02.pillarsroom
- airport_02.office
- airport_02.respawn
Airport 03
- airport_03.alley
- airport_03.boilerroom
- airport_03.street
- airport_03.streetoffices
- airport_03.pumproomsmall
- airport_03.powerplant
- airport_03.powerplantinside
- airport_03.controlroom
- airport_03.respawn
- airport_03.parkinggarage
- airport_03.skybridge
- airport_03.airportinterior
Airport 04
- airport_04.office
- airport_04.baggageclaim
- airport_04.terminal
- airport_04.conveyor
- airport_04.respawn
- airport_04.ramp
- airport_04.bathroom
- airport_04.ticketing
- airport_04.security
Airport 05
- airport_05.street
- airport_05.finaleinside
- airport_05.finaleoutside
- airport_05.respawn
- airport_05.finaleroof
soundscapes_farm
Farm 01
- farm_01.morning
- farm_01.bridge
- farm_01.smallbuilding
- farm_01.trainyardentrance
- farm_01.trainyardrespawn
Farm 02
- farm_02.trainyardentrance
- farm_02.trainyardrespawn
- farm_02.trainyardbuilding2
- farm_02.trainyardbuilding2window
- farm_02.trainyard2
- farm_02.traintunnel
- farm_02.drainagesmall
Farm 03
- farm_03.drainagesmall
- farm_03.drainagebig
- farm_03.traintunnel
- farm_03.morning
- farm_03.house
Farm 04
- farm_04.morning
- farm_04.trainyardentrance
- farm_04.bridge
- farm_04.smallbuilding2
- farm_04.house
Farm 05
- farm_05.trainyardentrance
- farm_05.morning
- farm_05.smallbuilding2
- farm_05.smallbuilding2
soundscapes_hospital
- background_menu.streetrain
Hospital 01
- hospital_01.alleyrain
- hospital_01.streetrain
- hospital_01.subway
- hospital_01.rooftop_1b_interior2
- hospital_01.street
- hospital_01.rooftop_1b
- hospital_01.rooftop_1b_interior
Hospital 02
- hospital_02.rooftop_1b_interior2
- hospital_02.underground_2
- hospital_02.underground_1
- hospital_02.underground_3
- hospital_02.pillarsroom
- hospital_02.alleyrain
- hospital_02.generatorroom_off
- hospital_02.generatorroom
- hospital_02.streetrain
- hospital_02.rooftop_1b_interior
- hospital_02.rooftop
- hospital_02.controlroom
- hospital_02.warehouseoutside
Hospital 03
- hospital_03.alleyrain
- hospital_03.rooftop_1b_interior2
- hospital_03.warehouse_1
- hospital_03.steamtunnel
- hospital_03.boilerroom
- hospital_03.sewer
- hospital_03.pipetunnel
- hospital_03.streetrain
- hospital_03.hospital
- hospital_03.rooftop_1b_interior
- hospital_03.respawn
Hospital 04
- hospital_04.hospital_interior
- hospital_04.hospital_atrium
- hospital_04.elevator
- hospital_04.finaleoutside
- hospital_04.construction
- hospital_04.street
- hospital_04.respawn
Hospital 05
- hospital_05.street
- hospital_05.finaleinside
- hospital_05.finaleoutside
- hospital_05.respawn
- hospital_05.finaleroof
- hospital_05.elevatorshaft
soundscapes_rural
rural
- rural.woods
- rural.woods3
- rural.morning
- rural.bridge
- rural.smallbuilding
- rural.smallbuilding2
- rural.river
- rural.caveclosed
- rural.caveopen
- rural.traintunnel
- rural.pumproom
- rural.bigroom
- rural.drainagebig
- rural.drainagesmall
- rural.drainageopen
- rural.trainyardentrance
- rural.trainyardrespawn
- rural.trainyardbuilding
- rural.trainyardbuilding2
- rural.trainyardbuilding2window
- rural.trainyard
- rural.trainyard2
- rural.house
- rural.town
- rural.towninside
- rural.townalley
- rural.boatinterior
- rural.boatexterior
- rural.shoreline
- rural.town_02
- rural.shack
- rural.combat_far_heavy
- rural.combat_far_medium
- rural.combat_close_light
soundscapes_smalltown
Small Town 01
- smalltown_01.woods_start
- smalltown_01.woods
- smalltown_01.riverbed
- smalltown_01.tunnel
- smalltown_01.tunnel_hall
- smalltown_01.tunnel_bigroom
- smalltown_01.river
- smalltown_01.caveclosed
- smalltown_01.caveopen
- smalltown_01.pumproom
Small Town 02
- smalltown_02.pumproom
- smalltown_02.drainagesmall
- smalltown_02.drainagemedium
- smalltown_02.drainagebig
- smalltown_02.drainageopen
- smalltown_02.trainyardbuilding
- smalltown_02.woods
Small Town 03
- smalltown_03.trainyardbuilding
- smalltown_03.trainyard
- smalltown_03.woods_far
- smalltown_03.woods_medium
- smalltown_03.woods_close
- smalltown_03.graveyard
- smalltown_03.church
- smalltown_03.house
- smalltown_03.town
- smalltown_03.towninside
- smalltown_03.townalley
Small Town 04
- smalltown_04.town
- smalltown_04.towninside
- smalltown_04.townalley
- smalltown_04.street
- smalltown_04.house
- smalltown_04.trainyardbuilding
Small Town 05
- smalltown_05.park
- smalltown_05.shack
- smalltown_05.town
- smalltown_05.boatinterior
- smalltown_05.boatexterior
- smalltown_05.shoreline
- smalltown_05.house
soundscapes_urban
generic urban
- urban.util_interiorslams
- urban.util_metalslams
- urban.util_metalslams 2
- urban.util_woodfloorsqueaks
- urban.util_windgust
- urban.util_distantcombat
- urban.util_distantexplosions
- urban.util_rat_scratches
- urban.util_genericrooftop
- urban.util_genericexterior_from_interior_1
- urban.util_genericexterior_from_interior_2
- urban.util_flies
- urban.util_steam
- urban.util_pipes
- urban.rooftop_1b
- urban.rooftop_1b_interior
- urban.rooftop_1b_interior2
- urban.underground_1
- urban.underground_2
- urban.underground_3
- urban.controlroom
- urban.warehouse_1
- urban.steamtunnel
- urban.boilerroom
- urban.hospital_interior
- urban.flies
- urban.rooftop
- urban.street
- urban.streetrain
- urban.alley
- urban.alleyrain
- urban.sewer
- urban.pipetunnel
- urban.apartment
- urban.generatorroom_off
- urban.generatorroom
- urban.respawn
- hospital.respawn //empty - nav test
- urban.rooftopspawn
- urban.hospitalspawn
- urban.spawnrain
- urban.hospital
- urban.office
- urban.subway
- urban.pillarsroom
- urban.conveniencestore
- urban.warehouseoutside
- urban.warehouseinside
- urban.tankroom
- urban.powerplant
- urban.powerplantinside
- urban.parkinggarage
- urban.elevator
- urban.construction
- urban.finaleinside
- urban.finaleoutside
- urban.finaleroof
soundscapes_lighthouse
- lighthouse.woods
- lighthouse.house