Particle Editor: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
Line 8: Line 8:
== General knowledge ==
== General knowledge ==


* To run the particle editor, run the game with -tools on the commandline and select 'Particle Editor' from the tool menu on the far right.  
* To run the particle editor, run the game with -tools on the commandline and select 'Particle Editor' from the tool menu on the far right.
 
* {{l4d}}{{l4d2}} In Left 4 Dead and Left 4 Dead 2, tools mode is run via Authoring Tools menu instead. To test out a particle within a map while in tools mode, make sure that <code>sv_lan</code> is set to 1 in the console located in the lower-left corner.


* To load a map so you can test your particle, look to the console window at the bottom of the screen and type "map <levelname>"
* To load a map so you can test your particle, look to the console window at the bottom of the screen and type "map <levelname>"


* A helpful command to restart all particle systems in a level - useful when tweaking them in the editor : > bind h "ent_fire info_particle_system stop;wait 120;ent_fire info_particle_system start"
* A helpful command to restart all particle systems in a level - useful when tweaking them in the editor : > bind h "ent_fire info_particle_system stop;wait 120;ent_fire info_particle_system start"

Revision as of 09:06, 3 June 2010

Particle Editing Tool

General knowledge

  • To run the particle editor, run the game with -tools on the commandline and select 'Particle Editor' from the tool menu on the far right.
  • Left 4 DeadLeft 4 Dead 2 In Left 4 Dead and Left 4 Dead 2, tools mode is run via Authoring Tools menu instead. To test out a particle within a map while in tools mode, make sure that sv_lan is set to 1 in the console located in the lower-left corner.
  • To load a map so you can test your particle, look to the console window at the bottom of the screen and type "map <levelname>"
  • A helpful command to restart all particle systems in a level - useful when tweaking them in the editor : > bind h "ent_fire info_particle_system stop;wait 120;ent_fire info_particle_system start"