VPlane: Difference between revisions
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TomEdwards (talk | contribs) (New page: '''<code>VPlane</code>''' is a C++ class that represents an infinite 2D surface. Each VPlane contains a normalised Vector that defines its facing (<code>m_Normal</code>) and a [[v...) |
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'''<code>VPlane</code>''' is a C++ class that represents an infinite 2D surface. | '''<code>VPlane</code>''' is a C++ class that represents an infinite 2D surface. | ||
Revision as of 05:28, 26 April 2013
Template:Otherlang2
VPlane is a C++ class that represents an infinite 2D surface.
Each VPlane contains a normalised Vector that defines its facing (m_Normal) and a vec_t that defines its distance from the current origin (m_Dist).
m_Dist can be negative too.Member functions
vec_t DistTo(Vector point)- The distance between the given point and its nearest point on the plane. Positive if in front, negative if behind.
SideType GetPointSide(Vector point, vec_t epsilon = 0.01f)- Performs
DistTo()then processes the result. The optional epsilon value specifies an unsigned threshold within which the return value will be consideredSIDE_ON. SideTypeis a redefined int which has #defined values ofSIDE_FRONT,SIDE_BACKandSIDE_ON.SideType GetPointSideExact(Vector point)- As above, but without an epsilon and assuming 0 to be behind the plane.
VPlane Flip()- Returns a new VPlane with both
m_Distandm_Normalinverted. Does not change the VPlane's own values (butthis = Flip()would). Vector GetPointOnPlane()- Returns the point on the plane nearest to the current origin.
Vector SnapPointToPlane(const Vector &point)- Returns a new Vector representing the nearest point on the plane to the given Vector.
