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!colspan="2"| <center>Quick Category Navigation</center> | !colspan="2"| <center>Quick Category Navigation</center> | ||
|- | |- | ||
| '''[[ | | '''[[Modding|Modding]]''' | ||
| Creating, organizing and releasing your Source project. | | Creating, organizing and releasing your Source project. | ||
|- | |- | ||
| '''[[ | | '''[[Level Design]]''' | ||
| Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. | | Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. | ||
|- | |- | ||
| '''[[ | | '''[[Choreography]]''' | ||
| Make Source's characters come to life with its uniquely powerful choreography technologies. | | Make Source's characters come to life with its uniquely powerful choreography technologies. | ||
|- | |- | ||
| '''[[ | | '''[[AI|AI]]''' | ||
| AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. | | AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. | ||
|- | |- | ||
| '''[[ | | '''[[Material System]]''' | ||
| Textures and shaders are combined in Source to create materials. | | Textures and shaders are combined in Source to create materials. | ||
|- | |- | ||
| '''[[ | | '''[[Sound System]]''' | ||
| Documentation on Source's software sound system. | | Documentation on Source's software sound system. | ||
|- | |- | ||
| '''[[ | | '''[[Modeling]]''' | ||
| Everything you need to know about modeling for Source. | | Everything you need to know about modeling for Source. | ||
|- | |- | ||
| '''[[ | | '''[[Particle System]]''' | ||
| Documentation for using Source's particle editor and for adding particle effects to your mod. | | Documentation for using Source's particle editor and for adding particle effects to your mod. | ||
|- | |- | ||
| '''[[ | | '''[[VGUI]]''' | ||
| Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more. | | Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more. | ||
|- | |- | ||
| '''[[ | | '''[[Programming]]''' | ||
| The nuts and bolts of any MOD, programming is what makes things different. | | The nuts and bolts of any MOD, programming is what makes things different. | ||
|- | |- | ||
| '''[[ | | '''[[Code Snippets]]''' | ||
| Bits of code that are useful but aren't enough for a tutorial. | | Bits of code that are useful but aren't enough for a tutorial. | ||
|- | |- | ||
| '''[[ | | '''[[Tutorials]]''' | ||
| Need help trying to use a particular Source feature? Check here. | | Need help trying to use a particular Source feature? Check here. | ||
|- | |- | ||
| '''[[ | | '''[[Technical]]''' | ||
| Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. | | Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. | ||
|- | |- | ||
| '''[[ | | '''[[Glossary]]''' | ||
| Explanations of common terms. | | Explanations of common terms. | ||
|- | |- | ||
| '''[[ | | '''[[Third Party Tools]]''' | ||
| Non-Valve developer tools. | | Non-Valve developer tools. | ||
|} | |} |
Revision as of 02:06, 27 April 2009
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General
- Downloading and Installing the Source SDK
- Source SDK Release Notes
- Source SDK Frequently Asked Questions
- Source SDK Known Issues
- Help Desk
- Developer Console
- Source SDK Files and Directory Structure
- Demo Recording Tools
- SourceTV
- Books
Modding | Creating, organizing and releasing your Source project. |
Level Design | Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. |
Choreography | Make Source's characters come to life with its uniquely powerful choreography technologies. |
AI | AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. |
Material System | Textures and shaders are combined in Source to create materials. |
Sound System | Documentation on Source's software sound system. |
Modeling | Everything you need to know about modeling for Source. |
Particle System | Documentation for using Source's particle editor and for adding particle effects to your mod. |
VGUI | Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more. |
Programming | The nuts and bolts of any MOD, programming is what makes things different. |
Code Snippets | Bits of code that are useful but aren't enough for a tutorial. |
Tutorials | Need help trying to use a particular Source feature? Check here. |
Technical | Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. |
Glossary | Explanations of common terms. |
Third Party Tools | Non-Valve developer tools. |
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