$staticprop: Difference between revisions
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TomEdwards (talk | contribs) (→Example: eh?) |
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[[$collisionmodel]] "shell_PHYS.smd" | [[$collisionmodel]] "shell_PHYS.smd" | ||
Note the absence of | Note the absence of a value. | ||
{{otherlang:en}} | {{otherlang:en}} |
Revision as of 12:32, 14 March 2009
The QC command $staticprop
specifies that the model being compiled does not have any moving parts. Despite the name, it does not limit the model to use with prop_static.
The command:
- Removes all bones except the root.
- Permits VRAD to use the object's collision mesh to calculate lightmap shadows.
- Performs several other complex optimisations.
Example
$modelname "weapons/shell.mdl" $staticprop $cdmaterials "models/weapons/" $body shell "shell-ref.smd" $sequence idle "shell-idle.smd" // A default animation is still required $collisionmodel "shell_PHYS.smd"
Note the absence of a value.