Gibshooter: Difference between revisions
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[[File:gibshooter.png|left|link=]] | |||
{{base point|gibshooter}} It shoots out giblets. Style of body part depends on language type.{{clr}} | |||
==Keyvalues== | == Keyvalues == | ||
{{KV gibshooterbase}} | |||
==Flags== | == Flags == | ||
{{Fl gibshooterbase}} | |||
==Inputs== | == Inputs == | ||
{{I gibshooterbase}} | |||
Revision as of 07:30, 26 July 2011

Template:Base point It shoots out giblets. Style of body part depends on language type.
Keyvalues
GibShooter:
- Number of Gibs (m_iGibs) <integer>
- Total number of
gibs
to shoot each time the entity should shoot.
- Delay between shots (delay) <float>
- Delay (in seconds) between shooting each
gib
. If 0, allgibs
shoot at once.
- Gib Angles (Pitch Yaw Roll) (gibangles) <vector3>
- The orientation of the spawned
gibs
.
- Max angular velocity (gibanglevelocity) <float>
- How fast (degrees/sec) the
gibs
should spin. They will spin on the x and y axes between 10% and 100% of this speed.
- Gib Velocity (m_flVelocity) <float>
- Speed of the fired
gibs
.
- Course Variance (m_flVariance) <float>
- How much variance in the direction
gibs
are fired.
- Gib Life (m_flGibLife) <float>
- Time in seconds for
gibs
to live +/- 5%.
- Lighting Origin (lightingorigin) <targetname>
- Select an entity (not info_lighting!) to specify a location to sample lighting from for all
gib
s spawned by this shooter, instead of their own origins.
- Physics (simulation) <choices>
- How the
gibs
will be physically simulated.
Flags
Inputs
GibShooter:
- Shoot
- Force the gibshooter to create and shoot a
gib
.