Item ammo pistol large: Difference between revisions

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m (Robot: fixing template case.)
m (bug tag)
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* At the "Hard" (<code>skill 3</code>) setting the box will contain 60 rounds.
* At the "Hard" (<code>skill 3</code>) setting the box will contain 60 rounds.


Note that when placing the entity the Hammer model preview cannot currently find its model, instead displaying the large red "ERROR" model. Ignore this, as the entity will still work fine in-game.
{{bug|When placing the [[entity]], the Hammer model preview cannot currently find its model, instead displaying the large red "ERROR" model. Ignore this, as the entity will still work fine in-game.}}


==Keyvalues==
==Keyvalues==

Revision as of 08:08, 19 December 2010

Template:Wrongtitle

Entity Description

The item_ammo_pistol_large looks exactly identical in-game to the item_ammo_pistol seen here.

A large box of 9mm ammunition for the semi-automatic pistol, containing five times as much ammo as an item_ammo_pistol would.

The amount of ammo the box will contain depends on the current difficulty setting:

  • At the "Easy" (skill 1) setting the box will contain 120 rounds.
  • At the "Normal" (skill 2) setting the box will contain 100 rounds.
  • At the "Hard" (skill 3) setting the box will contain 60 rounds.
Icon-Bug.pngBug:When placing the entity, the Hammer model preview cannot currently find its model, instead displaying the large red "ERROR" model. Ignore this, as the entity will still work fine in-game.  [todo tested in ?]

Keyvalues

  • Item:

Inputs

  • Item:

Outputs

  • Item:
OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See Also