Env rotorshooter: Difference between revisions
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==Outputs== | ==Outputs== | ||
*{{ | *{{O Targetname}} |
Revision as of 20:09, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
An entity that creates gibs when it's within the influence of a helicopter's rotor wash. (Is probably used for stirring up dust sprites from beneath a helicopter.)
Keyvalues
- GibShooter:
- Number of Gibs (m_iGibs) <integer>
- Total number of
gibs
to shoot each time the entity should shoot.
- Delay between shots (delay) <float>
- Delay (in seconds) between shooting each
gib
. If 0, allgibs
shoot at once.
- Gib Angles (Pitch Yaw Roll) (gibangles) <vector3>
- The orientation of the spawned
gibs
.
- Max angular velocity (gibanglevelocity) <float>
- How fast (degrees/sec) the
gibs
should spin. They will spin on the x and y axes between 10% and 100% of this speed.
- Gib Velocity (m_flVelocity) <float>
- Speed of the fired
gibs
.
- Course Variance (m_flVariance) <float>
- How much variance in the direction
gibs
are fired.
- Gib Life (m_flGibLife) <float>
- Time in seconds for
gibs
to live +/- 5%.
- Lighting Origin (lightingorigin) <targetname>
- Select an entity (not info_lighting!) to specify a location to sample lighting from for all
gib
s spawned by this shooter, instead of their own origins.
- Physics (simulation) <choices>
- How the
gibs
will be physically simulated.
- rotortime
- <float> Time Under Rotor - The average time it has to be under the rotor before it shoots a gib.
- rotortimevariance
- <float> Time variance - The random amount to vary the time it has to be under the rotor before it shoots a gib.
Flags
- Repeatable : [1]
Inputs
- GibShooter:
- Shoot
- Force the gibshooter to create and shoot a
gib
.