Info player teamspawn: Difference between revisions
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m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
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==Keyvalues== | ==Keyvalues== | ||
* {{KV Angles}} | * {{KV Angles}} | ||
* {{ | * {{KV TFTeam}} | ||
* {{KV EnableDisable}} | * {{KV EnableDisable}} | ||
* '''controlpoint''' | * '''controlpoint''' |
Revision as of 20:00, 19 January 2009
Entity Description
This point entity marks the spawnpoint for Team Fortress 2 players.
A standard map should have at least 16 spawnpoints per respawn room.
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- controlpoint
- <target_destination> The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.
- round_bluespawn
- <target_destination> Blu spawn point when the associated round is being played.
- round_redspawn
- <target_destination> Red spawn point when the associated round is being played.
- group_no
- <integer> Spawn area group number
- goal_state
- <integer> ?
- goal_result
- <integer> ?
- goal_activation
- <integer> ?
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.