Info survivor rescue: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Robot: fixing template case.)
m (Robot: fixing template case.)
Line 6: Line 6:
* {{kv targetname}}
* {{kv targetname}}
* {{KV Angles}}
* {{KV Angles}}
* {{kv_origin}}
* {{KV Origin}}
*'''rescueEyePos''' <[[QAngle|angle]]>  
*'''rescueEyePos''' <[[QAngle|angle]]>  
<!-- : The position of the survivor before being rescued? -->
<!-- : The position of the survivor before being rescued? -->

Revision as of 19:49, 19 January 2009

Note.pngNote:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.

Entity description

The location of a rescuable survivor in Left 4 Dead.

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • Origin:
Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.
  • rescueEyePos <angle>
  • model
<studio> World Model? Probably only used in hammer, since Valve's maps use the info_player_start model.

Outputs

  • OnIgnite
  • OnKilled

Inputs

  • Rescue
Input to Rescue a character.