Info player teamspawn: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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A standard map should have at least 16 spawnpoints per respawn room.
A standard map should have at least 16 spawnpoints per respawn room.
==Keyvalues==
==Keyvalues==
* {{kv angles}}
* {{KV Angles}}
* {{kv tfteam}}
* {{kv tfteam}}
* {{kv enabledisable}}
* {{kv enabledisable}}

Revision as of 19:42, 19 January 2009

Template:Wrongtitle

A player spawn point, Uses the same model from that of Half Life 2.

Entity Description

This point entity marks the spawnpoint for Team Fortress 2 players.

A standard map should have at least 16 spawnpoints per respawn room.

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
<target_destination> The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.
  • round_bluespawn
<target_destination> Blu spawn point when the associated round is being played.
  • round_redspawn
<target_destination> Red spawn point when the associated round is being played.
  • group_no
<integer> Spawn area group number
goal_state
<integer> ?
goal_result
<integer> ?
goal_activation
<integer> ?

Inputs

  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

See Also