Info player teamspawn: Difference between revisions
		
		
		
		
		
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| m (Robot: fixing template case.) | m (Robot: fixing template case.) | ||
| Line 26: | Line 26: | ||
| ==Inputs== | ==Inputs== | ||
| *{{ | *{{I Targetname}} | ||
| *{{I EnableDisable}} | *{{I EnableDisable}} | ||
| ==Outputs== | ==Outputs== | ||
Revision as of 19:38, 19 January 2009
Entity Description
This point entity marks the spawnpoint for Team Fortress 2 players.
A standard map should have at least 16 spawnpoints per respawn room.
Keyvalues
- <target_destination> The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.
- round_bluespawn
- <target_destination> Blu spawn point when the associated round is being played.
- round_redspawn
- <target_destination> Red spawn point when the associated round is being played.
- group_no
- <integer> Spawn area group number
- goal_state
- <integer> ?
- goal_result
- <integer> ?
- goal_activation
- <integer> ?
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.