Info player teamspawn: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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==Inputs==
==Inputs==
*{{i targetname}}
*{{I Targetname}}
*{{I EnableDisable}}
*{{I EnableDisable}}
==Outputs==
==Outputs==

Revision as of 19:38, 19 January 2009

Template:Wrongtitle

A player spawn point, Uses the same model from that of Half Life 2.

Entity Description

This point entity marks the spawnpoint for Team Fortress 2 players.

A standard map should have at least 16 spawnpoints per respawn room.

Keyvalues

<target_destination> The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.
  • round_bluespawn
<target_destination> Blu spawn point when the associated round is being played.
  • round_redspawn
<target_destination> Red spawn point when the associated round is being played.
  • group_no
<integer> Spawn area group number
goal_state
<integer> ?
goal_result
<integer> ?
goal_activation
<integer> ?

Inputs

  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

See Also