$cdmaterials: Difference between revisions
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Tip:Material filenames are defined by the reference mesh (
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The [[QC command]] '''<code>[[$cdmaterials]]</code>''' defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>. | The [[QC command]] '''<code>[[$cdmaterials]]</code>''' defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>. | ||
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[[$sequence]] idle "shell_idle.smd" | [[$sequence]] idle "shell_idle.smd" | ||
[[Category:QC Commands|c]] | [[Category:QC Commands|c]] |
Revision as of 21:24, 9 March 2011
Template:Otherlang2
The QC command $cdmaterials
defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to <game>\materials\
.
It is traditional to specify the \models
subfolder before any others.

$body
or $model
).Syntax
$cdmaterials <path> <path 2> [...]
Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"